Homebrew Dragonforged (Edited) Species Details

(RACE CONCEPT BY xSHIGUYx)

“Sir, perhaps we should simply let it remain at rest, after all, it's served its purpose.” Veleran asked. “It' has clearly suffered enough under our command, and it's the only right thing to do.”

“The right thing to do? There is no such thing as right or wrong in war my dear apprentice, the only thing that matters is that we win - regardless of the methods.” Head-scientist Arlik responded..

“I understand sir...?”

—Excerpt from 'Arliks madness'.

The warforged were built to fight in the many wars of mankind. While the first warforged were mindless automatons, countless improvements made to their design ultimately allowed for a culminated sentience. In lieu of the improvements, the designs for the Dragonforged were brought forth. Created with a mixture of organic and inorganic materials, the Dragonforged incorporated the addition of necromancy and dragonscales - this also contributed to the larger focus on the inclusion of more metal platings.

Living Steel and Bone

Dragonforged are formed from a blend of organic, inorganic materials, necromancy and dragonscales. The bones of the dragon, infused with dark magic, serve as their muscles that are wrapped around the sturdy framework of metal. Armoured plates form a protective outer shell and reinforce joints. Dragonforged come with various  common facial designs, with a long snout and crystal eyes embedded beneath a reinforced furrowed brow ridge - though some use the original eyes of the beast instead.

Although they were manufactured in secret and in limited numbers, dragonforged are living entities. Resting, healing magic, and the Medicine skill all provide the same benefits to dragonforged that they do to other living beings.

Dragonforged Personality

Specifically designed for more brutal warfare, the dragonforged design was built to both serve and fight. Their existence was that of manipulation, typically, they were originally dragons who had come under the power of lesser beings, being forced to fight without any way to stop. Upon death, their soul was transferred to the metallic body with the use of necromancy, furthering the cycle of manipulation. However, due to the sheer power of a dragons magic, some were able to break their control and escape, roaming the lands to whatever end they see fit.

Unlike their predecessors, dragonforged are capable of showing a full range of emotion - though most simply show rage at those who captured them and fought them to fight. Those who break out of their chains set out on their own path — whether it be to protect those it may form a bond with, hunt those who turned it into what it is, or simply create their own path in the world — they will always stick to what they have chosen, rarely straying from their chosen path.

Much like most dragons, the appearance of the dragonforged seem to be primarily sexless, though exceptions to the rule exist like all things.

The more the dragonforged comes to terms with its creation, the more likely it is to experiment with modifications to its body —  provided it can find someone capable.

Quirks

Dragonforged often display traits from their previous life. The Dragonforged Quirks table contains example quirks.

Dragonforged Quirks

d8 Quirk
1 You often try to fly — with no luck — forgetting that you no longer have wings.
2 Steam tends to come out of your snouts vent exhausts, much like nostrils for a regular dragon.
3 Depending on your past life, you tend to be friendly towards mankind, or despire their entire existence.
4 You tend to reminisce about soaring through the sky, levaing you lost in your imagination.
5 Similar to most dragons, your emotions can sometimes lead to violent outbursts, disregarding those around you.
6 You think yourself superior to mankind, and despise communicating with them.
7 You yearn to return to your previous life, looking for ways to return your back to your true self.
8 The sheer amount of manipulation used on you has created a second personality, one that will always look for a fight, or perhaps something else.

Dragonforged Names

Most dragonforged were given numerical designations for use in war tunes, as to strip them of any perceived attempt at individuality. Some may have kept their names, as a reminder of their suffering whereas some choose to use their past name — reminding them of who they once were. A rare few take on human names, often the name of a fallen friend or mentor.

Dragonforged Names: Zikul, Abberath, Mugad, Urrar, Cidross, Emit, Derut, Bepador, Pirrus, Veinna, Syrvinth, Lophis, Cedo, Mivel, Qutug, Zamrain, Nurul, Oavnil, Idru.

Dragonforged (Edited) Traits

Your dragonforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Created from wars eons past, the age of the dragonforged can vary wildly, and will continue to do so as it has been hypothesised that the soul of the dragon, and the fusion of the metal framework, creates an ageless being. Due to this, you are immune to magical aging effects.

Alignment

Unlike regular warforged, the dragonforged do not have wildly varying alignments, as most are either completely loyal, or chaotic in nature — similar to their previous life as a dragon.

Size

Dragonforged, much like typical warforged, are taller and much heavier than typical humans, standing on average of over 6 feet, with an average weight of at least 380 pounds. Your size is medium. You may also choose to randomly set your weight and height, to do so, start with rolling your size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

 

Speed

Your base walking speed is 30 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common, Draconic and one other language of your choice.

Night-Sight

With your specialised design — and thanks to your magical dragon soul — your vision is vastly superior. This grants you the ability to see in dim light up to 120 feet of you as if it were regular bright light, and 120 feet in darkness as if it were dim light. You can't discern colour however, only shades of grey.

Breath Weapon

Echoes of your past life emanate from you. You can use your action to exhale sharp, metallic shards at your opponents — similar to a dragons normal breath attack. Upon using your breath weapon, each creature that is within the area of exhaustion must make a [Tooltip Not Found] saving throw. The DC for this saving through, is 8 + your [Tooltip Not Found] modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much on a successful save. The damage of the breath attack increases to 3d8 at 6th level, 4d8 at 10th level, and 5d10 at 15th level. You may use your breath weapon twice per short or long rest.

Dragon Damage Type Breath Weapon
Metal Slashing 15 ft. cone (Dex. save)

Previous Versions

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