Homebrew Dragonforged (Other version) Species Details
The Warforged were built to fight in the Last War. While the first Warforged were mindless automatons, there were countless improvements made to their design that ultimately culminated in sentience. The Dragonforged are a new production line of Warforged, borne out of the need for stronger soldiers. Regular Warforged are already created with a blend of organic and inorganic materials, Dragonforged simply have the addition of dragon scales to their recipe. In addition, Dragonforged's design sees a larger focus on the inclusion of metal plating.
Dragonforged (Other version) Traits
..Ability Score Increase
Your Constitution increases by 2 and your Charisma decreases by 1.
Age
A typical Warforged is between two and thirty years old, however the Dragonforged line is much younger, averaging around six months. The maximum lifespan remains a mystery; so far, Warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most Warforged take comfort in order and discipline, tending toward law and neutrality. In contrast, the Dragonforged that this line takes its inspiration from tend to the extremes, often making a conscious choice between one side or the other in the cosmic war between good and evil. As a result, Dragonforged are usually lawful in nature, but never neutral.
Size
Dragonforged, much like regular Dragonborn, are taller and heavier than average humans, standing well over 6 feet tall and averaging a hefty 380 pounds. Your size is medium.
Speed
Your base walking speed is 25 feet.
Constructed Resilience
You were created to have remarkable fortitude and have the following benefits:
You have resistance to poison damage.
You don't need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
When you take a long or short rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. in this state, you appear inert, but it doesn't render you unconcious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced by armor:
You can only don armor you have proficiency with. To don armor, you must incorporate it into your body over the course of one hour, during which you must remain in contact with the armor. To doff armor, you must spend one hour removing it. You can rest while donning or doffing armor in this way.
While alive, your armor cannot be removed from your body against your will.
Languages
You can speak, read, and write in Common and Draconic.
Breath Weapon
You can use your action to exhale shards of metal in a 10 ft. cone . When you use your breath weapon, each creature in the area of exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use your breath weapon, you can't use it again until after you complete a short or long rest.
Previous Versions
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Coming Soon
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