Homebrew Aether Genasi Species Details

The Genasi are a unique people, from the Crystal Earth type, to the Smoke Air types. As Earth is considered "north"; Fire is "south"; air is "east"; Water is "west", while the fifth element  is the "spirit..." the"soul..." The Fifth Element is the "spiritual force" that Earth, Air, Fire, and Water descend from.

The Soul

The Fifth element is usually transcendental, spiritual, different. Metaphysical, even; the Greeks called it Quintessence (fifth-element); some think of it as spirit, or Aether, the ever-pervasive meta-substance which exists in all matter; the Japanese think of it as Mu, or emptiness, void, without; Captain Planet calls it Heart; I like the interpretation that Milla Jovovich with Orange Hair... Love is the Fifth Element.

 

Four major subraces of genasi are found among the worlds of D&D: air genasi, earth genasi, fire genasi, and water genasi and the rarest of them all, the 5th element, the spirit. 

Aether Genasi Traits

Your genasi character has certain characteristics in common with all other genasi.

Ability Score Increase

Your Constitution score increases by 2.

Age

Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment

Independent and self-reliant, genasi tend toward a neutral alignment.

Size

Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Ability Score Increase

Your Charisma score increases by 1.

Ethereal Sight

With this ability, you can see creatures in the Ethereal Plain up to 15ft. 

Cunning Determination

Being strong willed allows you to become adept at a skill. You gain proficiency in one skill of your choice.

Introspection

You know the Guidance cantrip. Once you reach 3rd level, you can cast Guiding Bolt once with this trait and you regain the ability to cast it this way when you finish a short rest. And when you reach 5th level, you can cast the Blink spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. 

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