Homebrew Awakened Horse Species Details
This poor horse was accidentally awakened by wild magic sorcerer and has suffered the conciquence of sentience ever since.
Awakened Horse Traits
The following traits are shared by player characters who are horses.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Horses mature and age at about the same rate as horses.
Alignment
Horses are inclined toward being good.
Size
Your size is Large.
Speed
Your base walking speed is 40 feet.
Charge
If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.
Hooves
Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.
Hoove Hands
As you have no hands, you can not effectively wield anything that requires hands to wield. Exception: You can still use your hooves for somatic components of spells, and can potentially still use a spell focus or material components if you have ready access to them (on the ground nearby and not kept within a component pouch).
Equine Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.
Languages
You can speak and read any language.
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