Homebrew Half Banshee Species Details
Most people have a fight or flight reaction when they come face to face with a banshee and let’s be honest this is very understandable. Some people are made of sterner (Or less sane) stuff however and have managed to get to know the banshee on a personal level. Add alcohol to the mix and sometime when the moon is full and it is “The right time of the month” for the banshee a creature can come into the world that is truly unique, a half banshee. A perfect fusion of DNA from both her parents (Half banshees are always female) these thankfully rare beings tend to be shunned by society as being odd or making people uncomfortable for no reason they can put their finger on. It inevitable leaves half banshees with only three opens. A life of crime, Adventurer’s life, or hiding away in a monastic enclave where they are not judged on their ancestry. Inevitably however their inner banshee will surface and the half banshee will be forced to live with the consequences.
MORE THAN A LITTLE ODD
Typically born of a human father and a banshee mother half banshees never quite fit into normal society no matter how hard they try. Their spectral ancestry gives them an unsettling aura that makes everyone uneasy for no reason they can name. This leads Half banshees to live the life of a loner or at the very least have very few friends growing up. Forced to be self-sufficient Half banshees become both resourceful and resilient, able to see solutions to problems that other races can not.
HALF BANSHEE NAMES
For the most part Half banshees follow the naming conventions of the human society their father belongs to. They do sometimes adopt other names that they feel better suit the way society views them
Dyspepsia, Dysphasia, Dyslexia, Influenza, Hypoxia, Miasma, Mortisha, Oddball. Pestilence,
Half Banshee Traits
A half banshee character has a number on inborn traits that are part and parcel of being a half banshee.Ability score increases
Your dexterity goes up by 2 and your Intelligence by 1. Another ability of your choice is also increased by 1
AGE
Like their human fathers’ half banshees reach adulthood in their late teens. Unlike humans half banshees can live 150 years or longer.
ALIGNMENT
left to their own devices half banshees, like humans, tend towards no specific alignment even if society invariably suspects them of chaotic or evil internet. Some half banshees give into this expectation other rebel against it and live lives of near saintly virtue. Most fall half way between these two.
SIZE
Half banshees vary widely in height from barely five foot to well over six foot tall. Regardless of your place in this range your size is medium.
SPEED
Half Banshee have a walking speed of 30
Glide
Half banshees have an innate ability to float a couple of inches off the floor and glide along silently. When gliding a half banshee gains advantage to stealth rolls and can move up to 40
LANGUAGES
You can speak read and write Common, Elvish and Sylvan
FEY ANSESTRY
Owing to their mother's fey ancestors and spectral nature Half Banshee advantage on saving throws against being charmed and Magic can't send you to sleep
UNSETTLING AURA
Due to their unsettling aura half Banshees gain proficiency in the Intimidation skill as people tend to want to do anything to get away from them.
ARCANE ACUMEN
Due to their spectral ancestry Half Banshee have a natural affinity for the arcane and gain proficiency in the Arcana skill.
SPECTRAL RESISTENCE
At level 1 Half banshee have resistance of Cold, Necrotic, Psychic and Poison damage. At level 10 they gain advantage on saving throws against these types of damage. This morphs into full immunity to these damage types at level 15.
Banshee Wail
Once she reaches level 5 The half banshee is mature enough to use her voice to make an attack in the same way other banshee do. this attack takes the form of a mournful wail. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 3d6 psychic damage. the half banshee can use this attack ability once per day, it resets at dawn
Darkvision
Like their elf and banshee kin Half Banshee have Dark vision up to 60 feet . this means they can see up to 60 feet in dim light as if it is well lit and up to 60 in total (Non magical) darkness as if it is dim lighting
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Posted May 15, 2025How did they... do it? Ew. It hurts to think about!