Homebrew Funga Species Details
“WHAT IS THIS?” they thought, as a sensation of strength seemed to ooze through their veins, and their muscles began to quiver and stretch. They moved. The feeling was bizarre, wonderous and new. A lifetime spent in still, mind-numbing solitude, was finally over. What to do? Where to go? For the first time in their century-long life, the World has become theirs to roam, explore, and understand. Finally, they can leave.
– Meriele Nailo, Nature’s Gift.
A fungal species that grow as mushrooms and toadstools in forests, swamps and caves around the World; Funga age and grow for a hundred years, firmly rooted in the ground, before they reach adulthood and develop the strength to pull themselves free of the Earth and move unhindered.
ADVENTURE OR ISOLATION
Funga are generally thin and spindly creatures; with long roots for hands and feet that have kept them firmly rooted in the ground for a century. Once you see past their strange exterior however, you will quickly discover that the defining feature of all Funga is their reaction to their eventual freedom. Some, upon discovering that they can move freely, seize their newfound strength and use it to explore, eager to know what’s beyond the horizon that has been denied to them for so long. Others treat their newfound strength with trepidation, fearing the unknown and instead seeking a simple life in their safe and familiar surroundings.
SIMPLE LIVES
For the many Funga that don’t immediately go in search of adventure and knowledge upon reaching adulthood, solace can be found in community. Many Funga spend their rooted century surrounded by a cluster of their fellows who, upon reaching adulthood, seek to build homes in the caves and woods that they know so well. Small tribes of Funga can be found in remote areas all over the World, living simple and happy lives among the friends that they’ve been surrounded with for decades, unaware of the World around them. However, some Funga are not so lucky as to grow surrounded by their fellows. Some might grow in complete isolation, spending a still century without hearing or seeing another living thing. It is these individuals that fill the wilder extremes of the race’s temperament. Some might be so desperate for adventure that they travel the globe and never pass up the opportunity for a new experience, while others might simply go mad in their isolation.
Funga Traits
As a Funga, you share certain traits and abilities with the rest of your people.Ability Score Increase
Your Constitution score increases by 2. Your Wisdom score increases by 1.
Age
A Funga grows from the Earth, reaching adulthood at around 100 years old, when it can finally pull itself out of the ground and begin to move. They generally live until around 400 years old. Funga do not procreate, instead, the spores that soak into the Earth upon the death of a Funga sprout into a new generation, continuing the cycle of their species.
Alignment
Most of the Funga tend towards more Neutral alignments, having grown up apart from civilisation, some growing in complete isolation. Others, however might have been educated or contacted by others before reaching adulthood, in which case they might adopt the alignments of their teachers or influencers.
Darkvision
Accustomed to life in caves and dark forests, you have some vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Fungus
Your creature type is plant, rather than humanoid.
Part of Nature
You have Proficiency in the Nature skill.
Poison Veins
You have advantage on saving throws against poison, and you have resistance against poison damage.
Contamination
When you are hit with a melee attack, you can use your Reaction to have poisonous spores burst from the wound. When you use this Reaction, the melee attacker must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, the target creature takes 2d4 poison damage and becomes Poisoned until the end of their next turn. On a successful save, the target creature takes half as much damage and is not Poisoned.
The damage increases to 3d4 at 6 level, 4d4 at 11 level, and 5d4 at 16 level.
After you use Contamination, you can’t use it again until you have completed a short or long rest.
Heterotrophy
Funga don’t always need to sleep. Instead, they can choose to plant their roots into natural Earth for the duration of a long rest, remaining fully conscious. During this process they are unable to uproot themselves from the ground, but gain all benefits of a long rest.
Languages
You can speak, read and write Fungal. The Fungal language is strange, using a series of clicking sounds and a subtle creaking of the limbs to communicate, written in odd scratches and scribbles. Most Funga communities see little point in writing however, as there is little to record in their incredibly insular communities, and no need to communicate with the outside World. The Funga that choose to travel pick up the ability to speak, read and write Common very quickly, as communication is the best way for them to learn about the World.
Previous Versions
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12/13/2020 11:03:43 AM
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Coming Soon
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