Homebrew Worgen Species Details

Worgen [ˈwɔɹgɛn] are large, lupine humanoids that walk upright, but lope on all fours to run. They primarily inhabit forests and are natural hunters. Being bitten by, or drinking the blood of a worgen causes humans, and elves, to be transformed into one. After the transformation, those that are overcome by rage and guilt gradually lose all vestiges of their former lives and become mindless. By controlling their emotions via medication, magic, and self-discipline, worgen may resist being overcome by their feral instincts.

Worgen Traits

Despite being collectively cursed, the villagers did not reconcile their differences. Rejected by most other races, and often accused of being a bad omen, they will form small insular tribes or villages, with a social hierarchy resembling a lupine hunting pack. Despite their stigma, they are not too dissimilar from their human ancestors. They have a wide variety of alignments, though the societal rejection often sways them from good alignments. Their attitudes are often similar to the wolfkin; they are fiercely loyal, slow to forgive, and very territorial.

Ability Score Increase

Your StrengthDexterity, and Constitution scores each increase by 1.

Darkvision

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Full Run

Full Run. If you have nothing in your hands you can choose to run on all fours, increasing your base walking speed to 40.

Fur

Fur. Their fur allows worgen to withstand the cold. You’re acclimated to Extreme Cold, as described in chapter 5 of the Dungeon Master’s Guide.

Profession

Profession. You are proficient in one artisan tool of your choice.

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