Homebrew Woodwoven Species Details

The Walking Wild

Woodwoven are tall tree-like beings, fuelled by the natural magic of Everfall itself. When a tree is charged with this energy, a fully mature woodwoven is produced. All woodwoven resemble some form of tree, to the point where people sometimes believe them to be young treants. The average woodwoven stands between 7 and 8 feet tall, often even taller including their branches. 

 

The bark and leaves of woodwoven vary in colour as much as the forests of Everfall. Some woodwoven decorate their bark with intricate carvings that glow with the primal energy that sustains them. 

 

Due to the circumstances of their creation, woodwoven are mostly ignorant of the various cities, civilisations and wars of the continent. This ignorance quickly becomes intrigue as a woodwoven discovers more and more about the world that has developed around them. A woodwoven's attention is so easily grasped that they may spend months on end watching the day to day goings of a simple village, or even one of its inhabitants. 

 

Woodwoven mostly ignore the concept of gender entirely, though some adopt a gender identity in emulation of creatures around them.

 

Woodwoven Society

Woodwoven have no centralised society, as there is no discernable pattern to track regarding the location or timings of their awakenings. There are however some similarities in how individual woodwoven interact with the races of Everfall. Though typically uneducated in the finer aspects of civilisation and society, Woodwoven have a tendency for being courteous and patient, often being happy to wait months on end for a response to a single question.

 

Woodwoven Adventurers

All woodwoven feel the desire to explore the world around them. This drive initially manifests as exploring the forests and natural landscapes near the place of their awakening, but can quickly lead to towns and cities. 

 

Woodwoven are most often druids, rangers or oath of ancients paladins. Those that take a more immediate interest in the wider world often take up the opportunity to indulge in their natural curiosity. These woodwoven often become wizards, bards, monks and rogues. For some, the pursuit of understanding becomes so extreme that they are willing to turn to higher powers for answers. Woodwoven clerics and warlocks see their bargains and worship as simple transactions to help sate their curiosity. Sorcerers are almost entirely unheard of in the woodwoven. Those that awaken as sorcerers often emerge from trees that have been struck with or surrounded by significant magical power.

 

Woodwoven Names

Woodwoven have two names. One is a name that they only use when interacting with others of their own kind, the other is a nickname used when talking to other races. A woodwoven’s ‘nickname’ is often given to them by other creatures, very often reflecting both their appearance and personality. A woodwoven's true name is something deeply precious to them, for them to share it with a non-woodwoven would be an act of ultimate trust and respect.

 

Woodwoven 'True' Names: Acerel, Agathius, Arbutus, Brachyton, Celtis, Dracaena, Ilex, Morus, Strebulus, Tetradius, Vitex, Zelkovax

 

Woodwoven Nicknames: Apples, Badleaf, Barkface, Handles, Lunch, Mulch, Roost, Rooter, Splinters, Wildwhisper, Woodsong

Woodwoven Traits

Enchanted tree-like beings, created by the magic in the world.

Ability Score Increase

Your Wisdom score increases by 2.

Languages

You can speak, read, and write Common and Sylvan.

Children of the Forest

Woodwoven are deeply connected with the forests of Everfall. You gain proficiency in the Nature skill.

Voice of the Trees

When a woodwoven touches a tree it gains a limited ability to communicate. The tree understands your words and can respond with basic emotional impulses.

Roots

Woodwoven do not need to eat or drink, instead they must spend at least 6 hours of a long rest rooted in the ground. During these 6 hours woodwoven are unconscious and indistinguishable from a tree. You can only root outdoors. If you finish a long rest in an area you cannot root, you do not reduce your exhaustion level.

Previous Versions

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