Homebrew Child of the Abyss Species Details
Physical Description
Children of the Abyss take many forms, based on when, how, and to who they were born to. Most end up in the form of humanoids, though they may appear to have something inherently wrong with them, such as transparent skin, sliver skin like that of a dragon, fur like at of a bear, extra extremities, unusually proportioned body parts, or missing features (such as possessing no nose or mouth).
Alignment
The children's alignment depends on their past, theoretically of course. If you were treated well you most likely have some form of good in you, while the reverse might give you an evil alignment. Generally you are neutral.
Language
As a child of the abyss, you understand Abyssal, even if you weren't taught it, you also know common (of course) as well as one language that your parents/ caretaker/ whatever spoke.
Names
Your name depends on the culture you were brought up in, whether that be elven in nature or something more orcish.
Racial Traits
Eldritch Arcana
Abyssal Children may focus their innate magic to cast dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
Ability Skill Increase
Your Intelligence score increases by 2, and your constitution increases by 1.
Age
Children of the Abyss live about 200 years longer than their parent race, an example being an elf, where as instead of living 700 years you would live 900 years.
Size
You differ vastly in their height and build, but your size is always considered Medium.
Darkvision
Eldritch Abominations have adapted for life on the material planes. Thus, they have the ability to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speed
Your base walking speed is 30 feet.
Shapechanger
You can use a bonus action to polymorph into your "monstrous form", which theoretically is your base form- with your abyssal mutations" or to a disguised form, where your mutations are hidden behind a wall of illusion, which is humanoid. Your statistics are the same in each form. Any equipment you're wearing or carrying isn't transformed. You revert to your true form if you die, drop to 0, or a dispel magic is used.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Gift of the Abyssal
Due to your abyssal nature, you posses a magical trait depending on your abyssal parent.
Eyes of the beholder: Almost every inch of your body is covered in multicolored eyes, which seem to harbor magical energy. You gain +2 to your spell modifier, as well as advantage on perception checks. Gain a 1st level wizard spell.
Arms of the Marilith: Your body has two more appendages. You gain an offhand attack (No weapons) with appendages, and you gain a +2 bonus to prevent being grappled or knocked prone. This trait can be taken an unlimited number of times. Gain proficiency in unarmed strike.
Tentacles of the Aboleth: Your limbs are tentacles. They deal 1d6 bludgeoning damage and have reach and give a +4 on a Grapple. Gain proficiency in unarmed strike.
Wings of the Vargouille: You were born with webby wings upon your back, you gain 30 ft of flying. Gain a first level wizard spell.
Gills of the Sahuagin: With webbed fingers and thins, you gain 30 ft of swim, and have aqua infinity. Gain a first level wizard spell.
Child of the Abyss Traits
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