Homebrew Fäkskind Species Details

Forest Dwellers

The Fäkskinds can average around 6 feet tall in height and weigh between 120 and 140 pounds. They have large pronounced ears on their heads that can often flop down under their own weight, and a large bushy tail akin to other foxes. Their hair, often in earthy or autumnal tones, is usually messy and appears constantly windblown - this can sometimes be a good place for tiny denizens of the wood to make their homes, alongside the occasional twig that gets caught from travelling through the undergrowth.

The Wildwoods

The fäkskind are a shy species mainly preferring to live in forests and groves away from the prying eyes of large cities and curious travellers. They often see themselves as protectors of the flora and fauna that live around their communities, and use a magical artifact called a Preservation Gem to promote the growth of wildlife there.

As a result of these Preservation Gems, the areas around fäkskind communities are often thriving with foliage and vegetation and this in turn has an effect on the diversity of the fauna nearby, acting like a beacon to numerous different species as a safe haven. These areas around their communities are commonly known as wildwoods.

Ancestral Appearance

Centuries ago, humans formed a bond with a fox deity known as Kinari that triggered their deeper connection with nature and shaped their physiology to resemble their animal cousins further.

On the off-chance that one of their kind leaves the sanctuary of their home wildwood, they are often mistaken for elves if one doesn't look close enough, but although their snouts don’t look largely different from the nose and mouth of a human, it is clear to anyone who looks closely that this person isn't an elf, human, or anything else. Their relationship with Kinari has also imbued them with the mischievousness and cunning that anyone looking in their eyes can see the familiar glint of mischief that is associated with the fäkskinds.

 

Fäkskind Traits

Your fäkskind character's ancestral relationship with their deity has enhanced their physiology and natural abilities over generations.

Ability Score Increase

Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Age

Fäkskind often live up to 200 years, and aren't considered mature until age 100.

Alignment

Fäkskind thrive in their freedom and pleasure in their ability to choose their own moral code. They are often Chaotic or Neutral.

Size

Fäkskind can range from just above 5 feet to well to around 7 feet tall, and often have slender builds. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

Fäkskind are accustomed to twilit forests and the night sky, and, as a result, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Cunning Ancestry

You have proficiency in the Deception and Nature skills.

Trickster's Essence

You can cast the Disguise Self spell and Minor Illusion cantrip at will without the need for material components using this trait.

Languages

You can speak, read, and write Common and one extra language of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes