Homebrew Urgal/Kull Species Details
The Urgal culture is centered around warfare: the societal ranks of both males and females are decided by their ability to kill. Urgals are a tribal race and each tribe is under the authority of a warchief, or "Nar" in the Urgal tongue. These tribes often fight each other as well as Human settlements or cities. Urgals are known to fight both alone and in groups. The terms for young Urgals is cub, an adult male is a ram and an adult female is a dam. Male Urgals wore loincloths, though during battle they donned metal and leather armor.
Urgal villages are well-hidden and well-protected, residing in well-defended caves in the central Spine region Humans avoid. The villages contain carved animal motifs from logs which stand vertical, which the Urgals believe will scare off animals that the motifs represent. Urgal families weave the Namna, an ornate piece of cloth. The namna hangs outside the family's cave and describes their own history. When a male Urgal cubs' horns begin to show (or bud), he must go into the wilderness and kill an animal to prove himself. Most young rams hunt mountain goats, wolves, or other less threatening prey. Nar Garzhvog, however, became warchief of the Bolvek Tribe by strangling an Urzhad, a gigantic cave bear, to death when he came of age. In Brisingr, he fashions the Urzhad's stomach into a makeshift pot to cook venison stew.
The Urgal diet consisted of mainly meat, venison, Nagra (giant boar), Bear, Fowl and wild roots, berries and leaves. The meat was usually roasted or put into a stew cooked in a leather pot using hot stones with tubers and leaves. They make a type of wine from berries and tree bark. Humans such as Eragon believed it to be even stronger then Dwarven brew, and it tasted like cherries gone bad.
Just as Humans hated Urgals, Urgals hated Humans. Urgal legends portrayed the Human race as evil and corrupt. This age-old hatred led to many wars, with heroes and villains on both sides. Urgals have signed peace treaties with other races, but they rarely last, as the entire Urgal culture is based upon war. The young rams must win a mate by proving themselves in combat and they often attack those with whom they have treaties.
Eragon endeavored to enter a lasting peace with the Urgals, but finding treaties to be an unreliable method, decided on a new approach. First, he advised the Urgals to enter into a series of interclan games (similar to real-world sports, such as the Olympics) in which the young Urgals can compete. This would allow them to display their skills, as well as earn status and mates, without resorting to full-scale battles, or war. The clan leader to whom Eragon spoke was receptive, but felt that the Urgal nature would not allow this to last forever. Accounting for this, Eragon also chose to amend the spell which bound the Riders to include the Urgals as well as the Dwarves, allowing them to become Dragon Riders. This would have the added benefit of allowing the Urgal culture to "mature" much as it had done with the Humans in the past.
Two ranks in Urgal society are the rank of "Nar" (chief) and "Herndall" (female leader). Individuals who bore these titles were treated with great respect. The Kull leader Garzhvog has the title Nar. Also, the Urgals are very considerate of titles for other non-Urgals, like Ajihad and Nasuada as Nightstalker, Eragon as Firesword and Saphira as Flametongue. When one wanted to pay respect to another, they would look up and bellow, showing their throat, before butting heads with them (which was avoided by other species).
Even though their violent nature may seem utterly senseless at first, Urgals had codes of honor when it came to the reasons behind killing. If an allied Human were to kill an Urgal out of self-defense or because Urgals killed people close to him, they would accept it. However, if a Human were to kill an Urgal without a reason to do so, this would cause a great uproar among them.
Urgal/Kull Traits
Your urgal character has certain traits deriving from your urgal ancestry.Ability Score Increase
Your Strength, constitution and dexterity score increases by 1, and your intelligence score decreases by 1.
or for a Kull Your Strength, constitution and dexterity score increases by 2, and your intelligence score decreases by 1.
Age
Urgals mature a little faster than humans, reaching adulthood around age 12. They age noticeably faster and rarely live longer than 50 years.
Alignment
Urgals inherit a tendency toward chaos from their Urgal parents and are not strongly inclined toward good.
Size
Urgals are somewhat larger and bulkier than humans, and they range from 6 to 8 feet tall. Your size is Medium.
a Kull grows between 8 and 9 feet tall. your size is large.
Speed
Your base walking speed is 30 feet. or for a Kull is 35ft
Darkvision
Thanks to your urgal blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Menacing
You gain proficiency in the Intimidation skill.
aggressive
when moving towards an enemy you can see, you gain an extra 10ft walking speed.
headbutt
as an action you can use your horns to ran an enemy for 1d8+1 bludgeoning damage. or 1d10+2 if you are a kull
fists of steel
As a Kull you are stronger than your brethren and produce a much harder hit.
Languages
You can speak, read, and write Common and Urgal. Urgal is a harsh, grating language with hard consonants. It has no script of its own.
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