Homebrew Deerfolk Species Details
The proud, yet reclusive deerfolk are often found in villages within deep forests. They tend to be harsh toward outsiders, as the outside world does not treat their people nor their homes well. Many of them spend their whole lives dedicated to one craft, such as smithing, enchanting, or magic, and are sometimes sought out by outsiders in desperate need. Most outsiders who seek their help predictably return empty-handed. A deerfolk out in the open world often draws significant attention from the public, as their reclusive nature almost always keeps them local to their villages.
Deerfolk Traits
Deerfolk are blessed from birth with a connection to nature, and would do well learning nature-based magic. Deerfolk do especially well when working in a natural environment, but are regarded as exotic and may often draw attention to themselves.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Deerfolk reach maturity by age 30. Typically, they live for around 150 years.
Alignment
Many Deerfolk, especially older and wiser ones, are not swayed by what is "good" or "evil" and take a neutral standing on life, much like how nature shows no morality or mercy. Many are lawful and follow the rules enforced by their village, even after departing from it.
Size
Deerfolk are about 6 feet tall, their antlers (if they have any) reaching up about another foot or so to 7 feet. They are usually thin and weigh between 125 and 150 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Natural Gift
When born, deerfolk gain a special connection to a certain aspect of nature. Some may be instinctually good at dealing with animals, while others may have natural skill in gaining information from their surroundings. Choose between having proficiency in survival, animal handling, and nature.
Adept Footing
You are unaffected when moving through difficult terrain that is naturally present in your environment (such as rocky mountainous ground or swampy marshlands) or difficult terrain that has been created through natural magic (such with the spell Entangle).
Languages
You can speak, read, and write Common and Sylvan.
Previous Versions
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