Homebrew Dathomiri Nightsister Species Details

Hailing from the distant country if Dathomir, the Dathomiri are a tribal race split into two categories. The males are the warriors, trained to fight with the traditional Dathomiri weapons and armor. The females are witches, trained in Dathomiri dark magic.

The Dathomiri live in the harsh wasteland that is Dathomir. A land consumed in tremendous heat during the day and sheer cold at night. Full of treacherous Mountain ranges and grueling deserts.

The Dathomiri themselves are a little taller than humans with many small horns lining their scalp. Their skin color ranging from ash, red, orange, and tan. When they come of age they partake in the ritual that gives them their body tattoos.

Dathomiri Nightsister Traits

As a Dathomiri Nightbrother or Nightsister, you have the following traits.

Darkvision

Darkvision 60 feet.

Nightsister Magic

You can cast the prestidigitation cantrip. At 3rd level you can cast inflict wounds as a 2nd level spell with this trait and regain the ability to do so when you finish a long rest. At 5th level you can cast gaseous form spell with this trait and regain the ability to do so when you finish a long rest. Intelligence is you Spellcasting modifier for these spells.

Natural Acrobat

You're proficient in acrobatics.

Dathomiri Resistence

Dathomiri have a natural resistance to fire damage.

Ability Score Increase

Constitution, intelligence, and Dexterity scores increases by 1.

Age

Dathomiri have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.

Alignment

Dathomiri tend to lead toward Chaotic Neutral or Chaotic Evil.

Size

Dathomiri males are between 6 and 7 feet tall and weigh between 180 and 280 pounds. The females are between 5 and 6 feet tall and weigh between 120 and 160 pounds Your size is Medium.

Speed

Your base walking speed is 30 feet.

Mountain Born

You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

Languages

You can speak, read, and write Common and Infernal.

Previous Versions

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