Homebrew Fey Kin Species Details
Fey kin come in many sizes and varieties, even siblings can sometimes look and be completely different. You size can be either small or medium, dependent on your chosen height.
Fey Kin Traits
Racial traitsAbility Score Increase 2
Your Dexterity is increased by 2
Ability Score Increase
Your Wisdom score is increased by 1.
Darkvision
You can see in dim light out to 30 feet normally, and in darkness, you can see grey scale out to 30 feet.
Size
Fey kin come in many sizes and varieties, even siblings can sometimes look and be completely different. You size can be either small or medium, dependent on your chosen height.
Fey
Your creature type is fey, rather than humanoid.
Wild Born
Whenever you make a skill check, roll a d100, on a 20 or lower, roll on the table below;
| Dice Roll | Chaotic Magic Effect |
|---|---|
| 1-2 | Your hands alight, glowing for a minute. You can cast the ‘light’ cantrip until the next dawn |
| 3-4 | Memories of another fill your mind. You gain a tool proficiency of the dm’s choice until the next dawn as the spirits of the past guide you. |
| 5-6 | Flames envelope your hands, yet are cool to the touch. Until the next dawn, you may use ‘druidcraft’ to start or extinguish fires only. |
| 7-8 | Your hands freeze over, yet feel warm. You can cast ‘control water’ until the next dawn, |
| 9-10 | You feel the magic within you surging forth to guide you- You can reroll the next skill check you make before the next dawn, but must keep that roll. |
Whenever you cast a first level spell or higher, roll a d100. On a 50 or lower, roll on the table below;
| Dice Roll | Chaotic Magic Effect |
|---|---|
| 1-2 | The player grows a prehensile tail the dm controls for d100 minutes |
| 3-4 | Roll a d100, on any roll 50 or under, the player falls asleep for 1 minute |
| 5-6 | The player becomes a cr 0 beast of the dm’s choice for d4 hours. This forms hp is equal to the player’s. |
| 7-8 | Roll a d6, on an odd roll, the players size class decreases by one class for d10 hours, on an even, it increases |
| 9-10 | D100 butterflies appear where the player is standing, as they are teleported 20 feet in any direction. This effect will not put them in a wall, off a cliff, or directly into a harmful effect (lava, acid, poisonous gas, etc) |
Whenever you finish a long rest, roll on the table below. These traits last until you finish another long rest;
| Dice Roll | Chaotic Magic Effect |
|---|---|
| 1 | Your body colors shift and change to match the world around you. You can attempt hide when only lightly obscured from sight |
| 2 | Your natural magic seems to drain, for a time, with the flow of the world. You become more plain looking, closer to a human, and have advantage on deception checks made to hide your true nature. |
| 3 | The flow of magic coursing through you seems... even more than normal. You gain a tail that can be used to hold small objects, and gain proficiency in arcana checks, or expertise if you have proficiency. |
| 4 | Sprouting iridescent wings of an appearance you choose, you gain a fly speed equal to your walking speed but can only hover 5 feet off the ground, and will descend safely 30 feet around until you are 5 feet off the ground every round you are higher |
| 5 | A more.. primal side of your nature seems to awaken within you. Your nails sprout to long, sharp claws- hardened by your internal magic. Your unarmed strikes deal 1d4+Str piercing damage |
| 6 | Your eyes change, becoming one single color as they fill with magic. You gain 120 ft darkvision and can perceive colors in complete darkness |
| 7 | Your body undergoes a series of changes that you can manipulate. You gain a swim speed equal to your movement speed and the ability to breathe underwater, or a burrowing speed equal to half your movement speed and 30 feet of tremor sense. |
| 8 | You can feel predatory senses waking within you. Sharpened, hard feathers grow along one of your arms. You may remove one to make a 15/20 ranged attack for 1d4+Dex piercing damage |
| 9 | your skin becomes metallic in appearance, shining under light. You gain +1 AC. |
| 10 | Roll two more times, taking those traits. Ignore any more rolls that land on 19-20 and reroll them. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/25/2020 4:32:18 AM
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16
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1.0
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Coming Soon
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