Homebrew Vampire Spawn Species Details

A group of Vampire that are released in to the world when their lord and master was killed.

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma score increases by 1.

Age

Vampire Spawn live for a long time.

Size

Vampire Spawn are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your vampire heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Vampire Legacy

You know the Green-Flame Blade cantrip.
When you reach 3rd level, you can cast the Charme Person spell once with th is trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Spider Climb spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Regeneration

The vampire regains 2 hit points at the start of its turn if it has at least 1 hit point and isn't in sun light or running water. If the vampire takes radiant damage or damage
from holy water, this trait doesn't function at the start of the vampire's next turn. The Hit Point increases to 5 at5th level, 10 at 10th level, and 20 at 20th level. 

Kiss of the Vampire

The Vampire Spawn can use one of it's attack to bite one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained by making a Melee Weapon Attack. If it succed the target takes 2d6 necrotic damage and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.  The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your bite, you can’t use it again until you complete a short or long rest.

 

Vampire Weaknesses

The vampire has the following flaws:
Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Languages. You can speak, read, and write Common and Elfic

Vampire Spawn Traits

A group of Vampire that are released in to the world when their lord and master was killed

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma score increases by 1.

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