Homebrew Clockwork Sentry Species Details
Clockwork were automatons, artificers from across the multiverse devoted vast resources to improving these simple constructs. An unexpected breakthrough gave rise to simple minded brutes, and to what some have only grudgingly accepted as a new species. Clockwork are made from wood and metal, but they can not feel pain, and are very limited in emotion. Built as weapons, they serve a single purpose; to protect. The longer a Clockwork is functioning, when surrounded by the right people, they may begin to develop symptoms of empathy and emotion..
Living Steel and Brass
Clockwork are formed from a blend of inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, or dark wood. Armoured plates form a protective outer shell and reinforce joints. Beyond these common elements of clockwork design, the precise materials and build of a clockwork vary based on the purpose for which it was designed.
Although they were manufactured, clockwork are living. Resting, and healing magic all provide the same benefits to clockwork that they do to other beings.
Clockwork Personality
The clockwork were built to serve and to protect. For most of their existence, clockwork had a clearly defined function and were encouraged to focus purely on that role. Some have been awarded their freedom, but many still struggle both to find a place in the world and to relate to the creatures who created them.
The typical clockwork shows little emotion. Many clockwork embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as their singular purpose. Most clockwork have no interest in religion.
The typical clockwork has a sexless body shape. Some clockwork ignore the concept of gender entirely, while others adopt a gender identity.
The more a clockwork develops its individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Quirks
Clockwork often display an odd personality trait or two, given how new they are to the world. The Clockwork Quirks table contains example quirks.
Clockwork Quirks
| D8 | QUIRK |
|---|---|
| 1 | You analyze — out loud — the potential threat posed by every creature you meet. |
| 2 | You often misread emotional cues. |
| 3 | You are fiercely protective of your friends. |
| 4 | You try to apply wartime discipline to every situation. |
| 5 | Your vocal capability is limited. Often to short phrases, which only your creator or other artificers can interpret. |
| 6 | You don’t understand clothing beyond its utility and assume it denotes a person’s function. |
| 7 | You are obsessed with your appearance and constantly polish and buff yourself. |
| 8 | War is the only thing that makes sense to you, and you’re always looking for a fight. |
Clockwork Names
Most clockwork were assigned numerical designations for use in military service. Many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Clockwork Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart, Centurion, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Sentry Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Clockwork Sentry Details
Your clockwork character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.
Ability Score Increase
Your constitution and strength scores increases by 1.
Age
The maximum clockwork lifespan remains a mystery; so far, clockwork have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most Clockwork take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served. Clockwork are capable of processing emotion but tend not to see the point in this.
Size
Your size is Medium. You are normally between 5 and 6 foot
Speed
Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common
Clockwork Sentry Traits
Clockwork Sentry's were created in an old war. Thought to have been extinct.Iron Protection
Due to your complex clockwork body, you have a natural armour of 16 AC. You are unable to wear armour as a result of this, but can wield a shield.
Increases your CON and STRENGTH scores by 1 but your AC is unaffected by DEX modifier
Augmented Darkvision
Allows vision in the dark for 60ft in full colour.
Any dim light is also seen in full colour.
Previous Versions
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