Homebrew Amnesians Species Details
"I know I do not belong here.." As'kar said, lifting his furbolg face up to meet his lanky friend, "I know I am something...from far, far beyond this place. But...I can not go back...no matter how much I try- how deep I sleep- every morning I wake up in the body of a stranger, will my torment ever end?" - As'kar Copperwire (Furbolg Artificer)
Amnmesians inhabit a humanoid body, anything from elf to dwarf to dragonborn, however, this fleshy home belongs to another. Their minds come from a body they no longer remember- but long to return to. Their soul and host come from different realms...leaving them disjointed and disconnected, strangers in their own skins. Their only defining factor is bright colored eyes that never quite blend into the crowds they surround themselves with.
Extradimensional Origin
Amnesians often feel foreign in their own bodies due to the nature of their soul belonging to another plain. Their minds come from one, abandoned by a body they can never return to, causing a feeling of homesickness and disconnect. Some of these odd creatures are born into their second host, others woke up in them one day- with no recollection of who there are and where they are- their only clue being a lack of connection with the world around them. Most often than not Amnesians never discover why they feel this way, often leading to lives full of anxiety and antisocial personalities, or the longlines to go to a home they don't know.
Physical Description
Amnesians take any possible form, the only difference between being a normal member of their race and their odd mental state is glowing...colorful eyes that always stand out in a crowd- often the trait that sort of sets them out from their peers. Of course, some amnesians can also carry over physical traits or cultural ideals in their new form, usually a language- or a birthmark.
Society
Amnesians have no collective society, being their rarity in their certain plains (they're one of those one in a million creatures). Rather, they intergrade themselves into the society they were either born in, or woke up in. Though, their mental disconnect often leads them to having different ideals, nervous ticks, and odd charactistics that cause them to stick out. Whether that be a stimming habit, a constant paranoid state, or even a subtle hover, there are many, many possibilities. This could always cause trouble within the home of the individual Amnesian.
Names
Amnesians take the names of the people they are raised or live with, often either parroting the names of the people they meet- or creating their own based on the inspiration of others. Though, the name never satisfies them, and often they change names depending on how familiar it feels- but they never find the right one.
Amnesians Traits
Aberrant Humanoids with souls from another existanceAbility Score Increase
Your intelligence score increases by 2, and one other ability score of your choice increases by 1.
Age
While an Amnesian's body lives in natural racial lifespan, its theorized that the mind within the Amnesian may return to their body upon the death of their host, though it is not confirmed.
Alignment
Your alignment depends on how and who they're raised with.
Size
Your size depends on their race..that being anywhere from 3'0 to 8'0+.
Speed
Your base walking speed is 30.
Darkvision
More often than not, your disconnect leads to an odd trait...darkvision. Within 60 feet treat dim light as if you were in bright light, and darkness as if you were in dim light, you cannot discern colors, only shades of gray.
Particular Origin
Due to your otherworldly mind, you are considered both aberration and humanoid.
Otherworldly Presence
You have an aura others cannot place, you have advantage on intimidation checks, and disadvantage on persuasion.
Visceral Disconnect
After completing a long rest roll a 2d10, and on a 1 or 10 you are struck with painful convulsions for 1d6 rounds along your entire body (essentially a seizure) as a result of your mental disconnect, you are considered stunned. If someone were to try and rouse you from this state their body would phase right through yours.
Unnatural Insight
Due to your extradimensional origin, you have gained knowledge of when something around you isn't right, you gain proficiency in the perception skill.
Languages
You can speak, read, and write in Common, and one other language of your choice. This is usually the language typically spoken by your host race.
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