Homebrew Harvestfolk Species Details
Born of Earth
Harvestfolk are born of natural spaces often forgotten or uncared for by people, pulling themselves out of the earth in solitude. Their head is a gourd perched upon a wooden frame covered in vines. A flickering flame glows from within the gourd, illuminating the harvestfolks carved face-one that moves and changes according to their emotions. Due to an instinctive need to keep their flame lit, Harvestfolk do their best to protect themselves from strong winds and damp weather, often donning warm clothes stolen from long-forgotten scarecrows. Once born, a Harvestfolk willl begin caring for their birthplace. A field tended to by Harvestfolk almost always produces more of their kind.
Traveling Tricksters
Harvestfolk love to travel. When their fields produce another of their kind, Harvestfolk will usually pass on the duties of protecting and caring for the land to the newborn. Also due to their nature as plant-like creatures, Harvestfolk like to stay in temperate climates and follow rivers to civilization, some even float down rivers for fun. Harvestfolk are natural tricksters, using their strange charm and mobility to play harmless prans on the towns they visit. For this, they are ostracized and chased off. This means little to the Harvestfolk as they will simply move on to other locations
Harvestfolk Names
To the Harvestfolk, names are unimportant and some willl often change their names to better reflect who they are. Most will take up a common name upon entering a town, while others will meet someone in their travels and take their name. When Harvestfolk gather in large groups, many will adopt patch names-often descriptions of their birthplace-to differentiate them from their kin
Common Names: Autumn, Binx, Blair, Casper, Harold, Ichabod, Jack, Lucy, Nyx, Pip, Salem, Sam, Tom, Wednesday
Patch Names: Floodedlands, Forgottenplace, Goodsoil, Lonelyfield, Lostorchard, Moundshroud, Shadypatch, Silenthills
Harvestfolk Traits
Your Harvestfolk character has a variety of natural abilities, due to their strange upbringing and plant-like natureLight in the dark
You cast a light from your head, providing bright light in a 40 foot cone and dim light for an additional 20 feet. This light can be dimmed at will, but never extinguished completely.
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1
Age
Harvestfolk can live up to 200 years, their bodies slowly decaying and rejoining the earth
Alignment
Harvestfolk lean towards chaotic alignments. They rarely grow evil, often onlt going so far as mean pranks
Size
Harvestfolk are slightly taller than humans, often possessing gangly arms and legs
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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