Homebrew Grim Reaper Species Details

Reapers have no 'real' physical form, and are mostly composed of shadows beneath a shadowy cloak. Their 'actual' appearance can be requested by the client deity. 

Grim Reaper Traits

Big. Ass. Scythe.

Ability Score Increase

+2 Dexterity, +4 Constitution, +4 Wisdom,: Grim Reapers are tougher and more agile than the average humanoid, but lack any sort of personality or personal goals.

Darkvision

sads

Truesight

dfad

Reaping

 A Grim Reaper can summon his chosen weapon (usually a scythe) from an extra dimensional pocket. The grim reaper can perform a death attack similar to that of an assassin by studying his target for 2 rounds. While studying the victim, the GR can undertake other actions so long as his attention stays focused on the target and the target does not detect the GR or recognize the GR as an enemy. The subject of the death must make a Constitution save (DC 20 + reaper levels + Wisdom modifier) or have their soul sucked out of their body into the GR's weapon. If the subject is undead then it must make a Constitution save (DC 30 + 1/2 reaper levels + Wisdom modifier) or suffer the same effect.

Ethereal Jaunt

The grim reaper can enter the ethereal plane for 5 rounds. This improves to 10 rounds at level 7. At level 12 the grim reaper can freely enter the ethereal plane for as long as they wish.

AC Bonus

Natural Armour bonus of +2

Immunities

Grim Reapers do not sleep, and do not need to sleep, and their lack of a personal mind acts as a counter to any mind-effecting spells or powers.

Detect Undead

All Grim Reapers can detect undead at will.

Death Incarnate

The reaper is a form of death itself and is therefore immune to it. The Grim Reaper cannot be knocked unconscious, and is considered dead at 0 HP. If the Grim Reaper would take enough damage to kill him: instead of dying, his body turns to ash and is blown away. However, because a reaper's deity holds them, they can resurrect at a chosen destination in 1d10 days. Reapers have no souls.

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