Homebrew Saytr Species Details

Satyrs are true hedonists, they believe life is for living and rarely think ahead further than the next scrumptious morsel, tantalizing sensation, or exciting guffaw. At their best, satyrs are joyous and whimsical, at their worst they’re selfish and cruel.

Most satyrs simply wander wherever their whims take them, following impulses and living off the land. When they congregate, it’s usually for a “revel”. Revels are parties, but where humans might celebrate for an evening with food and wine, satyrs can spend weeks indulging in every sensation imaginable before finally settling down in the rubble. Satyrs are half-man and half-beast, and it’s the philosophy of the beast half they’ve embraced. For better or worse, satyrs live for freedom, happiness, and excitement.

Not all satyrs are entirely devoted to partying though. Some form druidic circles devoted to restoring and nurturing wildlife (especially fixing up after particularly ruinous rollicks). Some also become explorers, emissaries and storytellers called “dawngreets”. These adventurous satyrs spread stories that expound their carefree philosophies as far as they can travel. Finally, while they balk at any sort of “authority”, many groups of satyrs are led by a “sibyl”. Sibyls are typically elder satyrs that have been blessed with a limited foresight into the future, a gift they use to warn other reveling satyrs to impending dangers. 

Saytr Traits

Your satyr character has the following racial traits.

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1

Mirthful Leaps

Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Magic Resistance

 You have advantage on saving throws against spells and other magical effects.

Ram

You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Mirthful Leaps

Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Reveler

You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

Languages

 You can speak, read, and write Common and Sylvan.

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