Homebrew Myconid Species Details
"That thing is alive?"
-Princess Nia of the Feylune Dynasty
Myconids are intelligent fungi that inhabit the Underdark. Tending toward traditionalism, they are rarely adventurers, but when they are they are potent ones. Those that stray from their colonies are often outcasts or the only survivors. A strong connection to nature (especially fungi) make them more likely to become druids or rangers than wizards or sorcerers. Myconid warlocks are often found as well, as they are known to many patrons as very good at keeping their pacts. The rigid social structure of a myconid colony makes them tend to be rule followers, and their disconnectedness from other species makes them tend toward neutrality.
Mushroomfolk
The Underdark is a harsh environment, but somehow myconids survive. They don't require food or water, only to be rooted into a patch of soil to rest. This rest isn't actually sleep, so they maintain at least some conscience while feeding. Standing between 4.5-5 feet tall, myconids are a little shorter than most humans, but taller than dwarves. Myconid colonies consist of one or more circles including 20 or more myconids each, each presided over by a sovereign. Circles are social groups that are very closely connected. They work, rest, and meld together. Melding is a practice in which myconids use their rapport spores to connect their minds, then apply hallucination spores to experience a shared dream. This is done for entertainment and social interaction. Many myconids consider it why they exist. Myconids reproduce through sporing. They closely regulate it to control overpopulation.
Sporemasters
Myconids use spores for recreation, defense, and communication. At early ages myconids learn to harness the simplest of their fungal powers, rapport spores. A myconid will release these spores which then infiltrate the mind of all people near them, allowing all of them to communicate telepathically. Myconids have no other way of communication, given their lack of mouths. As they mature, every myconid gains access to stunning spores which cloud the mind of their target, putting them in a daze for long enough for the myconid to escape. The most powerful of Myconids may gain access to the last spore abilities: Hallucination and Animating. Hallucination spores are mainly for melding, but used as well as a defense mechanism. Animating spores are the most powerful spores a myconid could use. Using them on a corpse reanimates it in the myconid's control, allowing it to serve and protect the myconid.
***IMPORTANT***
On your character sheet, it will say that you have disadvantage on all checks. This is supposed to only apply to you while in direct sunlight.
Myconid Traits
Myconids have certain adaptations that make Underdark life easier.Ability Score Increase
Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age
Myconids Mature at age 1 and can live up to 75 years old.
Size
Myconids are a little shorter than humans. Your size is Medium
Speed
Your base walking speed is 30 feet.
Alignment
The rigid structure of myconid society makes then tend toward law, and their attempts to stay out of good and evil makes them tend towards neutrality.
Languages
Given the apparent lack of mouth in myconid anatomy, you cannot speak any languages.
Darkvision
Your life in the Underdark allows you to see in darkness. You can see in darkness as if it is dim light and dim light as if it is bright light for a radius of 120 ft.
Sun sickness
While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Spore Mastery
As a myconid, you have a mastery of certain effects you can create with your spores. You gain an effect at 1st, 5th, 11th, and 17th level. If the effect requires a saving throw, the DC is equal to 8 + your Constitution modifier + your proficiency bonus.
At 1st level, you can extend telepathic spores from you. As an action, you can cause a 20-foot radius of spores to extend from you. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another and you + while they are within 30 feet of each other. The effect lasts for 1 hour.
At 5th level, you gain the ability to eject stunning spores. As an action, you can eject spores at one creature within 5 feet of you. It must succeed on a Constitution saving throw or be stunned for 1 minute. The target can make the saving throw at the end its turns, ending the effect on a success. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses at the end of a long rest.
At 11th level, you have access to hallucination spores. As an action you can shoot a cloud of spores at a creature within 5 feet of you. It must make a Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, it is incapacitated while it hallucinates. The target may make the saving throw at the end of each of its turns, ending the effect on an effect. You can use this ability a number of times equal to your proficiency bonus, and you
At 17th level, you gain the ability to spurt Animating spores. Target one corpse of a humanoid or a Large or smaller beast. You spew spores at it. In 24 hours, it becomes a spore servant. Use the template in the monster manual to create the stat block. The spore servant remains animate for 1d4+1 weeks. You can use this ability a number of times equal to half your proficiency bonus, and you regain all expended uses at the end of a long rest.
Distress Spores
When you take damage, all Myconids and creatures affected by your rapport spores within 240 feet of you sense your pain.
Rooted Rest
Myconids don't need to sleep, neither do they need to eat or drink, but you must take a long rest rooted in a stationary position. It takes 1 minute to retract your roots. You retain consciousness while rooted.
Previous Versions
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12/30/2020 6:44:51 PM
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12/31/2020 7:47:17 PM
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