Homebrew Dragonwrought kobold (URD) Species Details
DragonWrought Kobolds are kobolds but better. They are descendants of true dragons with blood that's closer to dragons. this has granted them many things. they live much longer than normal kobolds and are slightly stronger. the extension of witch is unknown but there color often matches their blood heritage. most also sport a pair of beautiful wings though their not that strong like everything ells about the kobold.
Dragonwrought kobold (URD) Traits
Languages. You can speak, read, and write Common and Draconic.Draconic Ancestry
Draconic Ancestry. You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the ability score bounces, and the type of resistance you gain.
Dragon Color Resistance Type ability score
Black Acid charisma+2, strength+1
Blue Lightning intelligence+2, charisma+1
Brass Fire charisma+2, dexterity+1
Bronze Lightning intelligence+2, strength+1
Copper Acid strength+2, charisma+1
Gold Fire strength+2, wisdom+1
Green Poison wisdom+2, charisma+1
Red Fire strength+2, intelligence+1
Silver Cold dexterity+2, charisma+1
White Cold dexterity+2, constitution+1
broken opal Necrotic dexterity+1, intelligence+1, constitution+1
Dragon Wings
You sprout draconic wings. With your wings, you have a flying speed of 15 feet if you aren’t wearing heavy or medium armor and aren't exceeding your carrying capacity. while your stronger than normal kobold's your still a kobold.
Dragon Hide
You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:
Your scales harden. While you aren't wearing armor, you can calculate your AC as 12 + your Dexterity modifier. You can use a shield and still gain this benefit.
You can grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Grovel, Cower, and Beg
As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
Pack Tactics
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
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