Homebrew Dwarf-Elf Species Details

Half-Dwarfs are a wholly unnatural hybrid of the graceful and ethereal elves with the hardy and earthbound dwarves, rarely conceived, and usually by some magical or unnatural means. Due to the generally opposing natures of elves and dwarves, you'll be hard pressed to find a dwelf in any land, and if you do, they probably take more-so after one parent than the other, and most easily pass for one or the other fairly well. 

Dwarf-Elf Traits

Your character has a variety of natural abilities, the result of love between two of the most exotic and oldest races.

Ability Score Increase

Your Charisma and Dexterity score increase by 1 and your Constitution score increases by 2 

Age

Although they reach physical maturity like Dwarfs at about the age of 40, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100. Half-Dwarfs live about 500 years.

Alignment

Elves love freedom, while the dwarf are a folk of traditions. Children of Elves and Dwarfs usually value and protect others’ freedom as well as their own, and they are more often good than not. They tend to be more Chaotic but are also often lawful.

Size

Half-Dwarfs range from 4 to about 5 feet tall and have curvy builds. Sometimes, though very rarely, they become up 7 feet, to the point where they are nearly indistinguishable from common Elves. Your size is Medium.

Speed

Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages

You can speak, read, and write Dwarwish and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. However Dwarven is as harsh as the people who speak it. Because of those differences, it is hard to maintain your skill to speak both of them, not even mentioning learning a new one.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Resilience

 You have advantage on saving throws against poison, and you have resistance against poison damage.

 

 

Half-Elf Versatility.

  • Cantrip (High Elf Heritage). You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
  • Fleet of Foot (Wood Elf Heritage). Your base walking speed increases to 35 feet.
  • Mask of the Wild (Wood Elf Heritage). You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Swim Speed (Sea Elf Heritage). You have a swimming speed of 30 feet.

Combat Training

Choose one of the following traits

  • Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

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