Homebrew Unshackled Gnoll Species Details

Hulking hyena-like humanoids, gnolls have a long and dark history that leads to these more salient gnolls being met with fearful glances. Once under the influence of Yeenoghu these proud gnolls have freed themselves from the insatiable hunger that plagues their kind.  

These freed gnolls tend to gather in smaller matriarchal tribes and live off the lands they roam. Knowing the way humans and elves see them, these hyeanids rarely interact with most other races.

Still, some of these gnolls long to wander the world and see the splendor it holds. 

Hulking but Kind

Unshackled Gnolls tend to be slightly taller than the average gnoll due to a change in posture, and move with an urgency that speaks to their physical strength. Unshackled Gnoll coats have a variety of patterns ranging from brown with dark spots to a pale beige with black stripes. Almost all gnolls have a mane of longer hair that runs from the crest of their heads to mid back that when agitated can stand on end making the gnoll more physically intimidating. Despite their physical might, Unshackled Gnolls are exceptionally kind, resorting to violence only when necessary, however once pushed past that point Unshackled Gnolls are fierce warriors. 

Unshackled Gnoll Names 

Unshackled Gnolls pick their own names at maturity, and do not have surnames. Unshackled Gnoll names tend to be nature based to reflect their connection to the land. 

Female Names: Ginger, Willow, Ivory, Ivy, Raven

Male Names: Ash, Canyon, Dune, Fern, Spruce

Unshackled Gnoll Traits

Your Unshackled Gnoll character has the following racial traits.

Ability Score increase

Your strength score increases by 2 and your constitution score by 1

Age

Unshackled Gnolls reach adulthood at 15 and live to around 60

Alignment

Unshackled Gnolls are usually chaotic good or neutral, though there are exceptions. 

Size

Most Unshackled Gnolls are between 6 and 7 feet tall. Your size is medium.

Speed

Your base walking speed is 30 feet. 

Darkvision

You can see in dim light within 60 ft of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. 

Hunter's Instincts

You have proficiency in one of the following skills of your choice: athletics, intimidation, perception, or survival

Bite

Your bone crushing jaws are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Rampage

If you reduce a creature to 0 hit points with a melee attack on your turn, you can use your bonus action to move up to half of your speed and make a bite attack. 

Languages

You can speak, read, and write Common, Gnoll, and Abyssal. 

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