Homebrew Gessoh Species Details
Gessoh are squid-like creatures that are found in the ocean or on land. They have eight arms and two tentacles they use to manipulate objects.
Gessoh Traits
As a gessoh, you have the following traits.Ability Score Increase
Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age
Gessoh grow very quickly, becoming adults three years after they hatch. They have a life expectancy of around 35 years.
Alignment
Gessoh are largely Neutral, as they are not generally concerned with the affairs of other humanoids.
Size
Gessoh are the same size as humans. Your size is Medium.
Speed
You have a base walking speed of 5 feet and a swimming speed of 30 feet.
Languages
You can speak, read, and write Common and Gessoh. It mainly consists of derivatives of the word "bloop".
Amphibious
You can breathe air and water.
Tentacles
You have two tentacles in addition to eight arms. You are incapable of wearing boots and gloves on your eight arms, though they can each wear one ring. You can wear rings, gloves, or boots on your tentacles.
When you hit a creature with an unarmed strike using your tentacles, you also grapple them. Once it is grappled in this way, the creature can use an action to make a Strength (Athletics) or Dexterity (Acrobatics) check to escape contested by your Strength (Athletics) check. You can only grapple a target as long as at least two of your tentacles are not holding anything or wearing a glove or boot.
At level 5, two of your arms become tentacles. With these extra tentacles you can wield two extra weapons or wear two extra gloves or boots. You cannot use these extra tentacles if you are dehydrated. You can also grapple one extra target as long as both extra tentacles are not holding anything or wearing a glove or boot.
Ink Jet
You can use an action to expel ink in a 10-foot cone. Each creature in that area must succeed on a Dexterity saving throw or become blinded for 1 minute. A blinded creature can use its action to wipe off the ink, ending the condition. Your saving throw DC for this ink jet is equal to 8 + your Constitution bonus + your proficiency bonus. Once you use this trait, you cannot use it again until you complete a short or long rest.
Hydrated Flight
You have a special flying speed of 30 feet and you cannot fly more than 5 feet from the ground in this way.
You need two gallons of water per day, or four gallons per day if the weather is hot. You may also plunge yourself in a body of water to hydrate yourself. If you drink half that much water or less, you automatically gain one level of exhaustion. As long as you have one level of exhaustion due to not ingesting water, you are dehydrated.
When you are dehydrated, your flying speed granted to you by this trait becomes 0 and cannot be increased in any way, though you can fly by other means, such as a casting of the fly spell.
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