Homebrew Zeraora Species Details
Zeraoras are a bipedal, feline species of Pokémon with usually yellow and black fur. The fur is thinner and black on their lower legs, lower body, upper arms, and face, and is thicker and yellow everywhere else. There is also a zigzagging black stripe on each thigh and two more stripes on each forearm. There are small tufts of light blue fur on their chests and a longer tuft on their foreheads. Zeraoras also have a single, lightning bolt-shaped blue whisker on each cheek. A long, ponytail-like or tail-like bunch of fur extends from its upper back between its shoulders. Zeraoras typically have large ears with black insides and blue eyes. Their forepaws have four clawed fingers and light blue pads, while their hindpaws have only three clawed toes.
Zeraoras lack an electricity-generating organ, so they gather and store electricity from outside sources. This Pokémon can create a very powerful magnetic field through the strong electric currents emitted from its paw pads. Using this magnetic field would theoretically allow them to levitate and move at high speeds while airborne. Zeraoras can purportedly travel as fast as a lightning strike. Their fur is known to stand on end whenever one is using massive amounts of electricity. Zeraoras can tear their opponents apart with their high-voltage claws. Even if their opponent dodges, they still get electrocuted by the flying sparks. Lighting flashes and thunderclaps can occur when a Zeraora starts running.
Zeraora Traits
As a Zeraora, you possess a number of traits associated with your electric natureAbility Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Zeraoras can be thought to have lifespans equivalent to humans.
Alignment
Zeraoras tend to be somewhat reclusive and calm. However, when one is angered, their fury tends to explode with a flurry of claws and lightning. A chaotic alignment might be appropriate.
Size
Zeraoras are shorter on average than Human, and have relatively slender builds. Your size is medium.
Speed
Your base walking speed is 30 feet.
Electric Agility
Your reflexes and agility allow you to move with thunderous bursts of speed. When you move on your turn in combat, you can double your speed until the end of the turn. When you do so, your speed is such that you do not provoke opportunity attacks. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Plasma Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
In addition, sparks naturally fly off your hands as you swing or swipe with them. You know the Shocking Grasp Cantrip, and may cast it within 10 feet of yourself. Once per turn, when you make a melee attack, you may also cast Shocking Grasp for no action, but it deals half its usual damage. If your initial melee attack succeeds, the shocking grasp also succeeds.
Absorb Electricity
You possess the ability to absorb electricity. You are immune to lightning damage. Furthermore, once per short rest, you may cast the Absorb Elements if and only if you are affected by an effect that would otherwise deal lightning damage to you.
Languages
You can speak, read, and write Common and one other language of your choice.
Comments