Homebrew Prancer Centaur Species Details

Quick on their feet and beautiful to behold in chase, these Centaurs bring an air of elegance and grace to everything. Standing between 6 1/2 - 7 1/2 feet in height (4 1/2 - 5 1/2 feet to the withers) and length, and weighing between 1300 - 1800 pounds. these Centaurs are sometimes known for the mincing gait which they move with, only rivaled by the most nimble of elves.

No matter where centaurs are coming from, they enjoy the reputation of being legendary hunters and tough warriors who are filled with superstition and avoid any type of contact with the outside world. Because of their close connection to nature, many of them become mighty druids and shamans.

Centaurs stake out the borders of their territories and only leave them on rare occasions, but barely build permanent settlements since they prefer a nomadic life as hunters and gatherers. If they build buildings, those will be big and open so that centaurs can enjoy a certain amount of comfort without being restricted in their mobility.

Centaurs are incredibly stubborn and are reluctant when it comes to working together with members of other races. They don't like being commanded around and refuse to accept any degrading views of honor and strategy. Especially humanoid cavaliers are despised by them, as mounted troops are an insult to them and a misshaped try to imitate their noble form. The proud centaurs will almost never allow being abused as mounts, only if there are wounded, or similar emergencies. For them, saddles are chains and horseshoes a cuffs, so most of them refuse to use them, even if such tools help them to travel across rough terrain much easier. But like humans, centaurs have different ethics and cultures.

 

Encounters with centaurs

Travelers are able to spot groups of 15 to 20 stoic centaurs in the distance when they are close to centaur-owned land. The tribes hope to keep intruders away by showing off their military force. If strangers still dare to come closer, a vanguard of two to four members comes straight at them in best military formation and only stops at the very last moment. Intruders, who keep their calm, despite being insulted and mocked upon, and convince them that there's no other way for them around the centaur territory (and offer them something in return, i.e. a service), may be granted with a monitored pass through the realm of the centaurs.

Travelers, who stumble into centaurian lands without knowing or fail trying to sneak through it, will quickly be found by 2 to 12 gatherers. Those rangers will stalk the intruders and give them generous escape opportunities. Should the intruders withstand those, the gatherers will track them down while requesting reenforcements to get rid of the stubborn strangers. That reenforcement will likely consist of two to six more gatherers and a shaman.

On rare occasions, centaurs welcome travelers in their settlements and camps on sacred glades, in the steppes, the savannah or in-between rock formations. Mostly, the region is subject to a group of tribe chiefs, from who many practice divine magic. Most tribes have connections to ancient deities of nature. Some regions whoever, where visitors are rarely being welcomed, also have barbarian tribes who praise and pray to demon lords. Which means that strangers, who watch their terrifying rituals, will only rarely leave the lands of the tribe alive...

 

Prancer Centaur Traits

Your centaur character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Wisdom score increases by 1.

Age

Centaurs mature and age at about the same rate as humans.

Alignment

Centaurs tend towards neutral alignments.

Size

On average, Centaurs stand 7 feet in height and length minimum, with their equine bodies reaching about 5 feet at the withers, and weigh around 1500 pounds. Your size is Medium, yet you still tower most humanoid races.

Table: Draught Centaur Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6'6" +1d10 1300 lb. x (6d10) lb.
Female 6'4" +1d10 1200 lb. x (6d10) lb.

 

Speed

Your base walking speed is 50 feet.

Hybrid

Your have two creature types: Monstrosity and humanoid. Any in-game effects, that affect one of those types, also affects you.

Charge

If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Hooves

Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Equine Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

And finally, as long as you allow it, a Medium or smaller creature can ride on your equine back. In such a situation, you still act independently, not as a controlled mount.

Survivor

You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature or Survival.

Languages

You can speak, read, and write Common and Sylvan. Sylvan is widely spoken by many nature bond races for it is rich in vocabulary to describe natural phenomena and spiritual forces.

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