Homebrew Figment Species Details

Pawn the Dreamer: So you are a creation of my mind?

Dry the Figment: Yes and also no, things like this cannot be simply answered in a few minutes

 

—Pawn the Dreamer and a Figment named Dry conversing

A group of Illusionists went to study dreams, eventually they found a way to travel awake to the Dream Realm where they were trapped in a area of the Dream Realm called the Unstable Lands. this place held the Dreams of the Unhinged and Unstable(giving it it's name sake). Murderous dream creatures called Dream Larva hunted the illusionists. Using their magic they'd learned from this strange realm they crafted Constructs in the Dream Realm that were from strong souls with valiant hearts. This was the birth of the Figments. sadly this didn't stop the Dream Larva from killing the Illusionists eventually, Sad for the Figments who despite being bound to wooden constructs actually cared for their creators, they began to thrive in the Dream Realm, and pushed the Dream Larva back. being immune to the Larva's gaze, appearence and etc, they soon figured out how to arrive in the Material Plane where they set up either as Adventurers, or they seek out those they've met in the Dream Realm(Sleeping Dreamers, both lucid and not) to act as a guardian.

Molded from Dream and Soul

The common Figment is made of the soul of a creature with a strong will and usually of good alignment though other alignments exist, their body start out as a wooden shell that is made of Spirit Wood, a resource that is in the Dream Realm, they have a anatomy like the WarForged, but unlike their Metal comrades they exist from imagination. so they are usually as durable as humans and can be just as formidable. The Spirit Wood though it's appearance never changes can be stronger and be trained to be tougher like Skin, Muscles and such. also the most obvious feature that only a dim idiot would miss(or something without sight would) is the large hole in the center of a bald wooden head, that seems to lead to a endless void. Even they don't understand it but it is their eye in a sense.

Figment Personality

Figments are very kind towards people, they usually try to avoid conflict, but understand that force is necessary to defeat evil and monster who threaten Dreamers.Still they will often try to talk their way out of a situation then fight. They should not be stereotyped though as a Peace loving warrior, they were once a creature that has its own goals and alignment, and the soul used could well have been a lesser creature at some point, grasping onto a new mind and body they aren't accustom too.(ignore the table that comes after this I don't know how to remove it.)

 

   
   
   
   
   
   
   
   
   

Figment Names

Figments usually choose quick and easy names, but also they like to sound impressive. or some take a name involving were in the dream world they existed before coming ot the Material Plane.

Figment Traits

Your Figment's traits define how it was imagined and the soul that once inhabited something else.

I gazed into a Shadow....

Your immune to instant death attacks that involve looking at your opponent, examples include stone gazes and Phantasm killer.

Ability Score Increase

two ability score of your choice increases by 3.

Age

A common Figment can live forever, though they will show strain and can still be ended by common death means. depsite this they also can be rebuilt or the soul can be put in a new construct if it chooses to remain. Giving them immortal potential.

Alignment

Figments as mentioned in the description can be of any alignments, they usually are good though, but evil alignments exist.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet. you can climb 10 feet per turn.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

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