Homebrew Dunmer Species Details
The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyedelven peoples of Morrowind."Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among theirAldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.
Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Young female Dunmer have a reputation for promiscuity in some circles. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind before its devastation were known to be considerably less friendly than those who grew up in the Imperial tradition.
Most Dunmer have red, glowing eyes with skin tones varying from somewhat greenish and the more common gray to the occasional light blue. They are known to be strong, intelligent, and quick, however, are also said to be ill favored by fate. Both male and female Dunmer have a height similar to most of the human races. This means that they are generally taller than their Bosmer cousins and shorter than the Altmer.
Dunmer Traits
Through the strength of your ancestors, you've inherited many traits common amongst Dunmer.Ability Score Increase
Your Dexterity, Intelligence, and Strength scores increase by 1.
Ancestor Guardian
As a reaction, you gain advantage on saving throws against spells that deal damage until the start of your next turn. You can use this trait a number of times equal to your Constitution modifier (minimum of 1). You regain all expended uses at the end of a long rest.
Ashlands
Coming from an area rife with lava and fire, you have a natural resistance to fire damage.
Dunmer Combat Training
You are proficient in Longswords, shortswords, shortbows, and longbows.
Skill Proficiency
You gain proficiency in the Athletics skill.
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