Homebrew Azael Species Details
Azael hail from a plane of perpetual flame, and aside from our personal saying that “Teiflings are born from demons” Azaels are literally born of fire. They are completely immune to flames and can immerse themselves in it like we immerse ourselves in water.
Demonic in Appearance
Azaels, an extremely rare sight to behold. Characterized by their bright red skin, infernal eyes, dark hair, and twin red horns upon their head, which they hold a great importance to. These people are natural planewalkers, and have a tremendous mastery over crossing worlds. Haughty by nature, all members of their race wield the unique magic of teleportation.
Interdimensional Cultured Beings
There’s no doubt that they possess an advanced culture and society. The current consensus is that Azael’s planewalk to gather particular specimens from other worlds, whether it be natural things like fauna or flora, or advanced technology to further better their society and homeland. Though we do not know for certain whether or not their Gate abilities are completely original to them, but it does seem to have a connection with magic. It’s said by those who’ve mastered the ability of Gate and have been granted access to obelisks, remark that these obelisks commune with their very soul.
Hardly Seen By Other's
The reason why they travel between worlds and universes are for the most part, a mystery. All we know is that they travel frequently, mingle with sentient beings that they come across, and if those who meet Azaels garner enough favor towards them, perhaps by being helpful or by matching their impish and witty nature, the particularly seasoned plane walkers may even teach them how to use their unique magic.
Azaels Chosen
Azael Names are chosen by the devil himself.
Azael Names:Abaddon, Abraxas, Agares, Akkadian, Arumanfi, Asmodeus, Astaroth, Asura, Baal, Balam, Caim, Cimaris, Diablo, Djal, Dzoa, Eligos, Focalor, Gremory, Halphas, Iblis, Ifrit, Lechies, Malphas, Mammon, Mephistopholes, Marax, Masih, Naamah, Naberus, Namtar, Orcus, Orias, Paimon, Phenex, Raum, Shax, Tannin, Ur, Valac, Valefor, Vanith, Weritas, Wissam, Zagan, Zepar.
Azael Traits
Azaels share certain racial traits as a result of their crimson decent.Par's Curse
You have a -2 disadvantage on constitution saving throws
Ability Score Increase
Your Intelligence score increases by 1, and your Charisma score increases by 2.
Age
Azael aging process are slow but they mature at the age of 25 that's the point when there aging process are normal to a human.
Alignment
Most of the Azael race are Neutral.
Size
Azaels are about the same size and build as teiflings. Your size is Medium.
Speed
Your base walking speed is 30.
Devils Contract
Can't go vampire.
Hell's Flame
You have resistance to fire damage.
Gate Mastery
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.
Languages
You can speak, read, and write common, Elvish, Abyssel, Celestial, Dragonic
Comments