Homebrew Zanthani Species Details
Wooden skeletons with fungal innards
Ability Score Increase: Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age. Zanthani who are born rather than transformed (through a fusion then triple division of both parents, leaving the two parents and the new "child") with the mentality of a teenager and reach mental maturity within 5 years, from this age they live long, as both their unchanging slime and slow-growing tree heritage slows down aging dramatically, effectively extending their lifespan to over 300 years.
Alignment. Zanthani vary in alignment almost as much as their human ancestors. They are comparable to tieflings in alignment, with many either making their heritage a grindstone underneath their neck to become paragons of virtue (or just nice people if the zanthani makes bread) or revel in their monstrous appearance and descend to evil. However, they are also conflicted in other ways; some want normality and order restored to their lives, leading to lawful alignments, whereas other seek to embrace the chaos to find peace, leading to chaotic alignments. Others still seek to abandon emotion for the unfeeling embrace of the ooze, resulting in a true neutral alignment. No matter what, zanthani always tend towards the extremes. A neutral good zanthani, for example, is almost unheard of.
Size: Zanthani, as do Humans, vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Generational Mind. You retain some skill from that of your mimicked self. You are proficient in one skill of your choice.
Limited Shaping. At 1st level, you can cast mage hand at will. Instead of a spectral hand of force, a vine-like, wooden hand emerges from a point on your skeleton and is connected by a thin, yet flexible and durable wooden vine.
At 3rd level, you can cast the shield spell at will once, regaining use after you finish a long rest. This spell takes the form of a wooden shield growing out from your body.
At 5th level, You have mastered your malleable form, and can now change your body over a short rest to replicate other creatures forms. You can cast the alter self spell once at will. You regain use of this trait upon finishing a long rest.
Photosynthesis. Due to the leaves growing from your body, you do not require food as long as you have spent at least 4 hours in bright sunlight. You must still drink, and you must still eat if you don't do this.
Languages. You can speak, read and write in Common.
Zanthani Traits
Photosynthises