Homebrew Shadow Siren Species Details
Shadow sirens are humanoids made of pure darkness and whose face consists of only a mouth. They have a close affinity to elemental energy and can vanish into the shadows.
Shadow Siren Traits
As a shadow siren, you have the following traits.Ability Score Increase
Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age
Being made of darkness and having no actual physical form, shadow sirens are effectively immortal. They mature at the same rate as humans.
Alignment
Shadow sirens who serve the Shadow Queen or any other evil deity of darkness are evil. Shadow sirens tend toward law.
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one language of your choice.
Shadowy Nature
You don’t require air, food, drink, or sleep. You are immune to poison damage, you cannot be poisoned, and you are vulnerable to radiant damage.
Your body is connected to the ground by a thin strand of darkness at all times and you cannot take damage from falling. You cannot wear boots.
Incorporeal Movement
You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.
Veil
While in dim light or darkness, you can flatten yourself into your shadow as an action, becoming invisible. As long as you are invisible, one friendly creature who is Medium or smaller can enter your space and be pulled into your shadow, becoming invisible as well. You and the friendly creature remain invisible until you exit the space where you became invisible or dismiss this invisibility as a bonus action.
Elemental Affinity
Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Your shade fist, elemental jinx, and elemental resistance are determined by your choice.
Elemental Resistance
You are resistant to the damage type determined by your elemental affinity.
Shade Fist
When you hit a target with your unarmed strike, you can deal an extra 1d4 damage of the type determined by your elemental affinity.
Elemental Jinx
You can use an action to snap your fingers and force any number of creatures you choose in a 15 foot cone to make a Wisdom saving throw or take 1d4 damage of the type determined by your elemental affinity. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus.
Previous Versions
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9/13/2018 3:06:36 AM
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7
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2
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1.0
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Coming Soon
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