Homebrew Shadow Siren Species Details

Shadow sirens are humanoids made of pure darkness and whose face consists of only a mouth. They have a close affinity to elemental energy and can vanish into the shadows.

Shadow Siren Traits

As a shadow siren, you have the following traits.

Ability Score Increase

Your Charisma score increases by 2 and your Dexterity score increases by 1.

Age

Being made of darkness and having no actual physical form, shadow sirens are effectively immortal. They mature at the same rate as humans.

Alignment

Shadow sirens who serve the Shadow Queen or any other evil deity of darkness are evil. Shadow sirens tend toward law.

Size

Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one language of your choice.

Shadowy Nature

You don’t require air, food, drink, or sleep. You are immune to poison damage, you cannot be poisoned, and you are vulnerable to radiant damage.

Your body is connected to the ground by a thin strand of darkness at all times and you cannot take damage from falling. You cannot wear boots.

Incorporeal Movement

You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.

Veil

While in dim light or darkness, you can flatten yourself into your shadow as an action, becoming invisible. As long as you are invisible, one friendly creature who is Medium or smaller can enter your space and be pulled into your shadow, becoming invisible as well. You and the friendly creature remain invisible until you exit the space where you became invisible or dismiss this invisibility as a bonus action.

Elemental Affinity

Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Your shade fist, elemental jinx, and elemental resistance are determined by your choice.

Elemental Resistance

You are resistant to the damage type determined by your elemental affinity.

Shade Fist

When you hit a target with your unarmed strike, you can deal an extra 1d4 damage of the type determined by your elemental affinity.

Elemental Jinx

You can use an action to snap your fingers and force any number of creatures you choose in a 15 foot cone to make a Wisdom saving throw or take 1d4 damage of the type determined by your elemental affinity. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus.

Previous Versions

Name Date Modified Views Adds Version Actions
9/13/2018 3:06:36 AM
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1.0
Coming Soon

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