Homebrew Cambion Species Details

Physical Description

Cambions usually have red tinted skin, partially functional, leathery wings, small horns, and a tail, all other traits they inherit from their humanoid parent. Their fiendish features can vary greatly, especially in terms of horn shape that can curl like a ram's, point upwards, curve like a gazelle or even not be horns at all but antlers or equivalent. Such variations usually depend on the individual Cambion's heritage. They may also have leathery skin, a fetid odour, an evil aura, cloven hooves, extra fingers or toes, a forked tongue, claw-like fingers and many other devil-related physical traits.

Cambion Traits

The children of fiends.

Innate Spellcasting

The cambion can innately cast the following spells, requiring no material components:
3/day each: alter self(level 1), detect magic(level 13), command (level 18)
1/day: plane shift (self only, level 15)

Ability Score Increase

Charisma increases by 1.

Age

Cambions share in the immortality of your devil parent, but still require 20 years to fully mature.

Alignment

Due to their fiendish heritage most Cambions are evil. Although a select few manage to reject their natural tendencies depending on their parents.

Size

You typically resemble your humanoid parent in height and build, your size is medium.

Speed

Your base walking speed is 30 feet. Can fly at a speed of 30 feet.

Unearthly Beauty

You are considered exceedingly attractive to humanoid races. You have advantage in persuasion against all humanoid types.

Fiendish Blessing

The AC of the cambion includes its charisma bonus.

Languages

You know Common and Infernal or Abyssal.

Darkvision

You have superior vision in the dark and dim conditions. You can see in dim light within 60 of you as if it were bright light, and in darkness as if it were dim light. You are capable of discerning color in darkness.

Produce Flame

A flickering flame that creates bright light for a 10 foot radius and dim light for an additional 10 feet. You can also attack with the flame, though doing so ends the spell. Make a ranged spell attack on an enemy within 30 feet of you. On a hit, this deals 1d8 fire damage to the enemy. This increases by 1d8 at 5th, 11th, and 17th level.

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