Homebrew Astral Elf (Walker) Species Details
An odd, elf-like race that can be identified by their glimmering green eyes, bright white hair, red skin that's vibrant when younger but gets pale when older. The race get their name "Walker" from a false myth that they can travel to the Astral Plane without effort. Actually, Astral Elves come from a unknown mirror dimension before they were banished by their abusive gods for an unknown crime. Now they have adapted well to their new home, but are commonly met with fear and resentment, Rarely achieving high social status.
Mirror Image
Walkers are the equivalent to Half-Elves with in their own dimension. Having natural-born magical talent, being further enhanced for those being born in the material world, most Walkers become respectable wizards or bards, while others either gain sorcery talents or become warlocks.
Divine Disgrace
Due to their banishment, Walkers are weary about praying to any god or goddess in fear of more punishment. Some Walkers do seek divine guidance but rarely become clerics unless they are of a later generation who hasn't endured the abuse and cruelty of their old gods.
Humble Hermits
Despite being met with fear and hate, Walkers view their banishment as a miracle and have no desire to return to their torment. Most Walkers enjoy having the freedom to become anything they want and wonder the world without fear of having divines that loom over them with malice and cruelty. Walkers also have a keen talent in jewelry making and enchanting those jewelry. Some even make a living selling their unique jewelry and magic items they learned to make.
Astral Walker Names
Since they are mirrors of Half-Elves, they can have elf and human names.
Astral Elf (Walker) Traits
Walkers have unique traits that reflect their odd originAbility Score increase
+1 Constitution and +2 of either Intelligence or Charisma
Magic Blast
When you do a unarmed strike, you gain the following effects
- you use your spellcasting modifier rather then strength to your damage die.
- your damage dice is a d8, changes to a d10 at 10th level.
- your unarmed range is 10ft. but has disadvantage to attack roll when your target is within 5ft. of you.
Arcane Hover
As a bonus action, you hover with a speed of 25 ft.
True Sight
You gain Truesight for 30ft.
Bonus Cantrip
You have two bonus cantrips from any class spell list on top of your existing spell list if your are a spellcaster
Age
Walkers age slowly, reaching adulthood at 45 years. the oldest known is 1000 years
Size
Their size is about the same as humans but are slightly broader, reaching 6ft. and weighing 200-280 lbs. their size is medium
Alignment
Most walkers tend to be neutral when it comes to society, but will almost always be good
languages
Walkers know common and elven
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