Homebrew Astral Elf (Walker) Species Details

An odd, elf-like race that can be identified by their glimmering green eyes, bright white hair, red skin that's vibrant when younger but gets pale when older. The race get their name "Walker" from a false myth that they can travel to the Astral Plane without effort. Actually, Astral Elves come from a unknown mirror dimension before they were banished by their abusive gods for an unknown crime. Now they have adapted well to their new home, but are commonly met with fear and resentment, Rarely achieving high social status.

Mirror Image

Walkers are the equivalent to Half-Elves with in their own dimension. Having natural-born magical talent, being further enhanced for those being born in the material world, most Walkers become respectable wizards or bards, while others either gain sorcery talents or become warlocks.

Divine Disgrace

Due to their banishment, Walkers are weary about praying to any god or goddess in fear of more punishment. Some Walkers do seek divine guidance but rarely become clerics unless they are of a later generation who hasn't endured the abuse and cruelty of their old gods.

Humble Hermits

Despite being met with fear and hate, Walkers view their banishment as a miracle and have no desire to return to their torment. Most Walkers enjoy having the freedom to become anything they want and wonder the world without fear of having divines that loom over them with malice and cruelty. Walkers also have a keen talent in jewelry making and enchanting those jewelry. Some even make a living selling their unique jewelry and magic items they learned to make.

Astral Walker Names

Since they are mirrors of Half-Elves, they can have elf and human names.

Astral Elf (Walker) Traits

Walkers have unique traits that reflect their odd origin

Ability Score increase

+1 Constitution and +2 of either Intelligence or Charisma

Magic Blast

When you do a unarmed strike, you gain the following effects

  • you use your spellcasting modifier rather then strength to your damage die.
  • your damage dice is a d8, changes to a d10 at 10th level.
  • your unarmed range is 10ft. but has disadvantage to attack roll when your target is within 5ft. of you.

Arcane Hover

As a bonus action, you hover with a speed of 25 ft. 

True Sight

You gain Truesight for 30ft.

Bonus Cantrip

You have two bonus cantrips from any class spell list on top of your existing spell list if your are a spellcaster

Age

Walkers age slowly, reaching adulthood at 45 years. the oldest known is 1000 years

Size

Their size is about the same as humans but are slightly broader, reaching 6ft. and weighing 200-280 lbs. their size is medium

Alignment

Most walkers tend to be neutral when it comes to society, but will almost always be good

languages

Walkers know common and elven

Previous Versions

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8/23/2018 6:41:12 PM
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