Homebrew Gargoyle (Eberron Edition) Species Details
Originally agents of Terram, Primordial Lord of Earth, many were sent to Eberron as spies or liaisons. Instead, Gargoyles became fascinated with mortal architecture and decided to ignore their original mission and learn all they could about the mortal world. Gargoyles are humanoid Earth Elementals that resemble monstrous statues. Their skin is hard like stone, giving them natural armor. Gargoyles also come equipped with a prehensile tail, and bat like wings. They posses the ability to remain perfectly still for days at a time.
Gargoyle (Eberron Edition) Traits
False Appearance. While you remain motionless, you are indistinguishable from an inanimate statue of a gargoyle. You must maintain concentration during that time as if you were casting a spell.Made of Stone
Their design makes them masters of protection, and their loyalty gives them the courage to take a strike that was intended for another without hesitation. Your sturdy design grants you a +2 in Constitution and a +1 in Strength.
Darkvision
This creature has darkvisions out to a range of 60 feet.
Earthen Kin
You also know the Absorb Elements spell and may use it as a reaction once per long rest.
Wings
At 1st level you can Glide with your wings, doing so allows you to move while falling. You can move as far as your Walking Speed allows on your turn while Gliding, and you descend 15 feet per turn. You can use this ability to prevent falling damage from harming you.
At 3rd level your wings grow in strength, they can now lift you off the ground with enough thrust to triple your standing jump height.
At 5th level you can finally use your wings to fly, your flying speed is the same as your Walking Speed but your wings are still too weak to keep you airborne forever. After flying one turn you must land and rest your wings a full turn before flying again. You may optionally fly upward on one turn and Glide to the ground on following turns, but you must still spend one turn resting your wings before you can use them again.
At 7th level your wings can keep you aloft for two turns instead of one before needing rest.
At 10th level your wings are finally sturdy enough for consistent flight up to 50ft, and you only need to let them rest if you spend an entire minute flying without pause.
Natural Weapons
Your feet have talons, your hands have claws, and your horns may even be sharp enough for a gore attack. You might even have a bladed, spiked or clubbed tail for dealing damage. You may choose to use any of these tools in place of an Unarmed Attack, if you hit with your claws or talons you deal slashing damage equal to 1d4 + your Strength modifier. Your tail will deal the same amount of damage. (piercing, slashing, or bludgeoning depending on its design.)
False Appearance
While you remain motionless, you are indistinguishable from an inanimate statue of a gargoyle. You must maintain concentration during that time as if you were casting a spell.
Elemental Nature
Gargoyles don't require air, food, drink, or sleep. Instead of sleeping they meditate deeply, remaining semiconscious, for 4 hours a day equaling that of an 8 hour sleep. While gargoyles don't need to eat, many evil gargoyles have become addicted to eating the flesh of creatures they have killed and can become very mentally unstable without eating for a few days.