Homebrew Yodan Species Details
Young Yodan were similar to small half-elves with jade-green skin and about as tall as goblins. However, as they aged, they underwent dramatic and somewhat random changes to size, skin color, and physical characteristics. The most noticeable change, and the only one that seemed to be common to all Yodan, was in stature. Over a period of days, at a certain point in their adult lives, Yodan painfully grew to the size of hobgoblins.
Other changes happened at different moments along their adult lives, following no apparent pattern. Their skin, hair, and eye color could change from their original jade tone to any shade of green, ranging from pale white to jet black. Their ears, originally similar in shape and size to an elf's, could grow extremely long, sweeping back from the head like wings. It was common for Yodan who displayed that trait to wear their ears tied up behind their heads. Changes in gender were also frequent.
Yodan Traits
Yodan FeaturesYodan Features
• Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2.
• Age. Yodan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no Yodan has died of old age since the race’s initial creation, their upper age limits remain subject to speculation.
• Alignment. Yodan are generally good, although their absence of racial identity and shared history can sometimes see individual Yodan become untethered from any moral or ethical framework.
• Size. Yodan start out similar in size to the goblins they were created from, ranging from 3 to 4 feet in height. But at some point after reaching maturity, each Yodan undergoes a sudden growth spurt of 2 feet or more. At 1st level, you are a small creature. When you reach 5th level, you become a Medium creature.
• Speed. Your base walking speed is 30 feet.
• Black Blood Healing. The black blood that is a sign of your people’s connection to That-Which-Endures boots your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll.
• Limited Telepathy. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only simple ideas and straightforward concepts.
• Persuasive. Your people’s lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill.
• Telepathic Insight. Your mind’s connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws.
• Languages. You can speak, read, and write Common, Goblin, and additional language of your choice. This language typically has some connection to one of the areas or cultures that has been part of your life.
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