Homebrew Quaggoth, Awakened Species Details
Quaggoth Origins - Quaggoths were never an enlightened species, but they were not a lways the brutal Underdark denizens they are today. In a distant age, quaggoth tribes dwelled upon the surface as nocturnal arboreal hunters, possessing their own language and culture . When elves appeared in the mortal realm, they clashed with the quaggoths, eventually driving them to near extinction. Only by fleeing deep into the Underdark did the quaggoths survive. As they passed the ages deep beneath the world, the quaggoths' fur lost its color and their vision adapted to the darkness, even as the constant danger and weird magic of their new realm transformed them. Turning increasingly brutal and savage, they ate whatever food they could find-and when they could not find it, they preyed on each other. As cannibalism became part of their culture, their past was abandoned.
Servants of the Drow - The ancient enmity between quaggoths and surface elves makes them easy converts to the dark elf cause. In recent years, the drow have taken an interest in breeding quaggoths, encouraging their ferocity while strengthening their obedience. Wealthy drow houses have legions of quaggoths at their command. Even worse, the drow cultivate the quaggoths' hatred of the elves by leading them on surface raids against known elven enclaves.
Quaggoth, Awakened Traits
Savage and territorial, quaggoths climb the chasms of the Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death.Ability Score Increase
Your Strength is increased by +2 and your Constitution by +1
Age
The extent of the quaggoths' lifespan is unknown, as they rarely make it out of adulthood. Whether it be at the hands of their enemie's, their master's...or each other. They reach maturity in their mid to late teens. There are rumors of wayward eldars exceeding a century.
Alignment
Being a solitary race, quaggoth's hold no allegiancy to any side nor faction. Hell, they can barely cohabitate with their own kind. Making them at best, neutral.
Size
While being bipedal in nature, quaggoth's prefer to traverse hunched over on all fours. Giving them the appearance of around 5 foot in size. But when they choose to stand fully upright, they reveal their true impressive stature, ranging anywhere from 6 to 8 feet tall.
Speed - Natural Climber
Like most other humanoid species, they have a base walking speed of 30 feet.
Having had spent generations in the Underdark, quaggoths' have become so accustomed to scaling their cave walls. It has become as easy as walking on the ground for them. thus granting them a climbing speed equal to their walking speed.
Darkvision
Having grown up in the darkness of the Underdark, quaggoths' eyesight has adapted to the harsh environment. Granting them the ability to hunt in the dark. To a range of 60 feet.
Hardy Gut
Trying to find edible food stuffs in the Underdark is tough. Sometimes you just have to eat what you find. Generations of hunting venomous subterranean creatures and perpetual exposure to the molds and fungi that grow in the depths have forced quaggoths to adapt a resistance to poisons of all kinds. Quaggoths' have resistance to poison damage and have advantage against being poisoned.
Beastial Claws
Quaggoth's have large, powerful appendages. And attached to those are naturally, razor sharp claws. Any unarmed strike deals 1d4 slashing damage plus their strength.
Wounded Fury
Beast are far more dangerous when they have been wounded and cornered. Quaggoth's will lash out with a surprising amount of ferousity when they are near death. They have the ability to tap into their animalistic aggression and fury after taking a significant beating. When a quaggoth is at or below 25% of their HP, they will deal an extra weapon damage die on their first attack.
Proficiencies
Safety isn't easy to come by in the Underdark. You are proficient in Athletics and Survival.
Languages
You tend to pick up a thing or two when you spend your life down here. You know how to read and speak Undercommon and Elvish.
Natural Toughness
Being large and covered in has it's advantages. Being more rugged and durable then most, you gain a +1 to AC when you're not wearing any armor.
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