Homebrew Ender Hybrid Species Details

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Ender Hybrid Traits

Ender hyrbids are half human, half enderman, they share traits with both races.

Teleportation

Charged by the pearl sat in the throat of these ender hybrids can teleport in a rain of purple particles.

Ender Hybrids gain the ability to teleport at level 2 with a distance of 10 ft. This distance will increase by 5 ft for every level above level 2. Teleportation has a recharge time of 20 minutes. During combat teleportation can replace movement.

During Ferality teleportation is boosted by 10 feet and it has no recharge time. However, after the first teleport during ferality each new teleport takes 2d10 damage per teleportation. Ferality in combat allows for a teleportation to be done twice per movement instead of just once.

Teleportation will be automatically triggered when exposed to water until the being is no longer exposed.

Ferality

Ferality is a state where ender hybrids loose control of their instinctual bloodlust and need to destroy all those that look at them. During ferality INT decreases to 5 (-3), WIS decreases to  STR increases to 18 (+5) and DEX increases to 16 (+4). An addition of 2d6 temporary hit points are appointed (increases by 1d6 every 2 levels). Players MUST target any character who make direct eye contact with them in this state.

The teleportation ability is boosted during ferality (read that section)

During ferality any strength checks have advantage and they are immune to fear and paralysis effects. 

Hydrophobia

Ender's take 3d4 damage when water touches their skin. An extra 1d4 damage is done per minute during prolonged exposure. 

When exposed to water player must roll a d20, below a 10 the character will be triggered into a ferality and must attack the closest living thing.

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