Homebrew Bearblooded Species Details

Bees? I'm not worried about bees unless they're really big.

Strong and determined, once a Bearblooded has set its course, barely anything can move it. Not being packoriented, they tend towards nomadic lifestyles. When forming communities, they live in loosely organized villages that are typically matriarchal. The Bearblooded, along with many other Animalia, were said to have escaped to the floating continents during the Godwars.


The Bearblooded who acted as guards on the floating landmasses were said to have become the frontline soldiers in the armies of Elos. Great masses of Bearblooded with little armor, large shields, and heavy weapons stormed through the ranks of magical beasts and fortifications to deal blow after crushing blow to the legions and creations of the Godelves.

Bearblooded Traits

Your bearblooded character has the following racial traits.

Insulated

With your thick fur and insulation, you gain resistance to Cold damage.

Ability Score Increase

Your Constitution score increases by 2, and your Charisma score increases by 1.

Age

Bearblooded reach maturity around age 14 and rarely live longer than 60 years.

Alignment

Most are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Bearblooded are a lot bulkier and taller than humans, averaging over 7' tall and over 350 lbs. Your size is Medium.

Speed

Your base walking speed is 30 feet, and you have a climbing speed of 30 feet.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Forest Forager

You have an excellent memory for geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself, provided that the land offers berries, small game, water, and so forth.

Nature's Lore [1st Skill]

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, and Survival.

Nature's Lore [2nd Skill]

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, and Survival.

Natural Armor

You have a thick, tough hide. When you aren’t wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Languages

You can speak, read, and write Common Animalia and High Animalia.

Previous Versions

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