Homebrew Grove Guardian Species Details
An ancient tradition among druids is to protect their forests with beings known as Grove Guardians. The knowledge of how to create such beings has been lost over many millennia. These old, long-since deactivated beings sometimes spring back to life, for many reasons unknown.
The flesh of their bodies as hard as oak. The hair on their head knotted with vines and sometimes flowers. These creatures are nature personified, with their passion to protect the wilds at the cost of their own life.
To an outsider, they may seem like a tall human with a knack for floral accessories. The only thing that give them away as different is their legs. Starting at the knees, flesh becomes wood and feet become sturdy roots that carry them to and fro.
Grove Guardian Traits
Being of the wilds and nature, you have many beneficial traits that give you a very sturdy and defensive body, and even some magic.Stand Your Ground
Your roots dig into the ground as an action. This must be done in sand, dirt, mud, loose stone or gravel, otherwise this trait will not function.
As an action, plant your roots into earthen terrain.
You gain the following traits:
-Your speed becomes 0 and cannot be increased.
-If something would cause you to be forcefully moved or knocked prone, make a CON Saving Throw. The DC equals 5+the number of feet you would be moved (Or DC 10 if it would knock you prone) On a success, you are unmoved. On a failure, you are subjected to the movement and this trait cannot be activated until you use an action to replant yourself.
-You have disadvantage on Dexterity Saving Throws.
-At the start of each of your turns, you regain 1 HP.
You may end this as a bonus action.
Of The Wilds
As you were created by powerful druids of times long past, they have taken extra measures to ensure your devotion to protecting the wilderness.
You have advantage against being charmed, and magic can't put you to sleep.
You also have the ability to cast Druidcraft. Wisdom is your spellcasting modifier for this trait.
Oaken Skin
Your flesh is as hard as oak, and sometimes sturdier than stone even.
Your skin acts as a natural defense.
You may choose to use armor or your unarmored defense.
Unarmored Defense = 10 + Constitution Modifier + Dexterity Modifier
Ability Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age
These creatures are built to last. The druids needed them to guard the wilds for as long as possible.
Grove Guardians live for about 500 years.
Synthesis
Instead of sleeping, Grove Guardians simply need to spend 4 hours unmoving, rooted in sand, dirt, mud, loose stone or gravel. Light activity can be done during this time such as reading, writing, or keeping watch.
A Grove Guardian unable to take root overnight gains one point of exhaustion that remains until a long rest in the above conditions. This trait cannot increase exhaustion level beyond level one.
For 24 hours after you take a rooted long rest, you do not need to eat or drink.
Languages
You can Speak, Read, and Write Common and Sylvan.
Flammable
You are also weak to unnatural fire. Fire damage that is caused by a spell of 1st level or higher does an increase of 1d6 damage per level of the spell against you.