Homebrew Bell Sprite Species Details
Forest Protectors
Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wildflowers, and toadstools. Wild nature thrives, and the sprites allow no trespassers. When intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to persist in intruding on a sprite's territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more secluded area of the forest.
Similar mishaps in many areas of terrain where these little guardians dwell. Tread lightly and respectfully or pay the price.
Heart Seers
Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature's past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the heart always shows the truth, because the heart can't lie.
Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to their aid when the adventurers least expect it. Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, a fey that respects the sprites' territory finds them staunch allies in times of trouble.
However, this is not always the case, as there is a time and season for all the sprite kind. Some clans are not talked about and are served for times of war or defense when nothing else seems to work... They are shunned by the other clans, and they are ok with that because they understand not all can handle their level of commitment to do whatever it takes, by any means necessary, however long it takes.
Clansmen and Poison Brewers
Sprites hold their kin at the highest of esteem; they never harm a fellow clansmen or do any mischief. Their clans divided up by sub-races which can be easily spotted and recognized. They mostly form either a hierarchy, a matriarch, or a patriarch, and sometimes in rare cases, they are run by a council of their elders.
In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture.far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags.
Bell Sprite Traits
In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, they are put to sleep or frightened off. Ability score increase Your Charisma score increases by 1, and your Dexterity score increases by 1. Age Sprites can live to be about 130 and reach maturity at around 10. Fly You have a flying speed equal to 30 feet, however, you cannot fly higher than this. Heart Sight As an action, you touch a creature and magically know the creature's current emotional state. If the target fails a Charisma saving throw, you also know the creature's alignment. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. Celestials, fiends, and undead automatically fail the saving throw. Invisibility You can cast the invisibility spell onceHeart Sight
As an action, you touch a creature and magically know the creature's current emotional state. If the target fails a Charisma saving throw, you also know the creature's alignment. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. Celestials, fiends, and undead automatically fail the saving throw.
Fey Invisibility
You can cast the invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Languages
You can speak, read, and write Common and Sylvan.
Ability Score Increase
Ability Score Increase
Your Charisma score increases by 1, and your Dexterity score increases by 1.
Sprite Dust
As an action, you may give a willing some of your dust causing them to heal for 1d4 plus your charisma mod. After you use this trait, you can’t use it again until you complete a short or long rest.
Sprite Light
You know the light cantrip, and when cast on yourself you can adjust the size of the light to a 5-foot radius of bright light and an addition 5 feet of dim light.
Mischievous Growth
Bell sprites are known for their ability to change size. As an action, you can become Tiny sized, This transformation lasts for 1 hour until you dismiss it as an action or you are reduced to 0 hit points. After you use this trait, you can’t use it again until you complete a short or long rest.
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