Homebrew Archfey Species Details

Archfey were fey beings who gained nearly god-like powers and established a position of preeminence among fey-kind. Each archfey had a unique appearance and set of abilities, most controlled a portion of the Feywild, and had self-proclaimed titles.[1][2]

Some of them were powerful fey of many races, others were the awakened spirits of natural places such as forests or rivers, others the sentient incarnations of different types of animals, and others were noble eladrin so old and powerful they transcended the bounds of mortality.

Some archfey were regarded as deities and granted divine abilities to their worshipers. Archfey could be contacted by a willing warlock to form a fey pact.

Archfey Traits

Superior Darkvision, Fey Ancestry, Trance, Keen Senses

Superior Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Fey doesn’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

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