Homebrew Lupin Species Details

Lupin are dogmen who are innately good (Lawful). They will help people and are friends with any animals; exception: wolves. They are the mortal enemies of werewolves and dislike any form of shapeshifter

Lupin Traits

As a lupin, you can see in the dark, and their especially high movement rates are useful for chasing or getting away.

Claws

Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Alignment

All Lupin are always Lawful, and will hesitate to kill (except against werewolves). They must make a save (wisdom) every time they see a werewolf or turn temporarily Chaotic.

Berserker

When seeing any werecreature, make a wisdom save at -2 or go into a berserker rage. When in berserker, you will kill anything in your path until you reach the unfortunate lycanthrope. This counts for therians in human form too. You gain a +4 to damage and attack roles while in berserker. On a straight role of 20, you instantly kill your victim (no save).

Speed

Your base walking speed is 50 feet.

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