Homebrew Elephantaur Species Details

Elephantaur are native to plains and savannas, where they roam and hunt in tribes of up to 50 members. They follow a strict hierarchy where each member of a tribe follows one leader, the chieftain. The chieftains are typically male, but within single families, the mothers tend to control their household. Due to their loyalty to their tribes, elephantaur will often feud with each other, resulting in bloody conflicts.

Elephantaur Traits

Your elephantaur character has these traits.

Ability Score Increase

Your Strength score increases by 1, your Constitution score increases by 2, your Intelligence score increases by 1, and your Dexterity and Wisdom scores each decrease by 1.

Age

Elephantaurs have lifespans nearly twice as long as humans. They enter adulthood in their thirties and usually live less than two centuries.

Size

Elephantaurs are between 9 and 10 feet tall and weigh between 900 and 1600 pounds. Your size is Large.

Speed

Your base walking speed is 20 feet.

Thick

Your naturally dense hide protects you from danger, increasing your Armor Class by 1. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Being large and graceless, you always get disadvantage on Stealth checks, and you only gain half of the AC benefits of being in half or three-quarters cover, rounded down. Additionally, attacks made against you become critical attacks if the attacker rolls a 19 on their attack roll.

Elephantaur Combat Training

You have proficiency with the glaive, halberd, net, pike, and trident, and you may attack with these weapons using only one hand, ignoring their Two-Handed requirement. You still must wield one-handed weapons to use two-weapon fighting. Due to your chunky hands, you have disadvantage on all attack rolls when attacking with a light weapon.

Trunk Armor

Elephantaurs outfit their trunks with armor and other decorations relevant to their roles or occupation. You start the game with one of the following garments on your trunk:

Ornamental Masking: Your trunk is decorated with your emblem, focus, or other symbol of spellcasting, along with jewelry and paints associated with your deity or idol. While casting a spell or cantrip, your trunk can fulfill the somatic component of that action, and your Spell Save DC increases by 1 when using your trunk this way.

Veiled Leather Padding: Your trunk is outfitted with light leather padding and a thin cloth veil, providing maneuverability and discretion. Your Sleight of Hand skill checks get a +3 bonus when using your trunk to perform the relevant action. Your veil can also magically alter the sound of your voice, granting a +3 bonus to Performance checks that use your voice, such as singing or mimicking another creature.

Plated Sheath: Your trunk is armored with several interlocking metal plates and crowned with a mace head, axe head, or similar weaponry. Your unarmed melee attacks utilize your trunk armor, gaining a bonus to damage rolls equal to your Armor Class divided by 5, rounded down. You divide by 4 once you reach 7th level, and you divide by 3 once you reach 14th level. These attacks may become piercing or slashing, etc., depending on the weapon head of your trunk armor.

Stampede

If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes an extra amount of bludgeoning damage equal to your character level. If the target is a Huge or smaller creature, it must succeed on a DC 15 saving throw or be knocked prone.

Innate Fear

You choose one Small or Tiny beast that is common to the land you were born in, the land you most often travel, or the land where you currently reside (ask DM). Any time you see or hear such a beast you must succeed a DC 18 Wisdom check, or else you become frightened of that beast for 1 minute. An ally can use their action to try and calm you, allowing you to attempt this check again, but with a DC of 12. You are no longer frightened on a success and remain frightened on a failure. You must still make this check in all future encounters with the same or similar beasts.

Languages

You can speak, read, and write Common and Elephantish.

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2021 8:30:39 PM
43
5
2.0
Coming Soon

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