Homebrew Elephantman Species Details

Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads- trunks, tusks, ears, and faces-of elephants, and hulking bipedal bodies covered by thick, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, a loxodon's trunk is a useful appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a snorkel.

Elephantman Traits

Loxodons tower above most other humanoids, standing over 7 feet tall.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Loxodon physically mature at the same rate as humans, but they live about 450 years.

Alignment

Most loxodons are lawful, believing in the value of a peaceful, ordered life. They also tend toward good.

Size

Loxodons stand between 7 and 8 feet tall. Their massive bodies weigh between 300 and 400 pounds. Your size is Medium.

Carry Capacity

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speed

Your base walking speed is 30 feet.

Elephantman Serenity

You have advantage on saving throws against being charmed or frightened.

Natural Armor

You have thick, leathery skin. When you aren't wearing armor, your AC is 12 +your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Trunk

You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature;
open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

Keen Sense

Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.

Languages

You can speak, read, and write Common and Loxodon.

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