Homebrew Floof Species Details

Floofs are proof that the forces of the positive planes can hold their own in the fights for control, for even the spawn of the hunger can be warped into warriors of the light. Kind, selfless and loyal, the Floof would glady die for their party, to make up for their retched sins

Hulking Guards

Floof can easily been identified by their dog like heads, hind legs and tails, as well as their paw like hands only having 4 digits. They tower over most races, being usually between 5 and a half and 6 feet tall. Floof usually come in shades of white and like gray, but some reflect their celestial ties, coming in golds and brass and silvers. Their eyes are near always a bright blue in color, always starting their terrain for danger or need. Like their ancestors, they are hunched and bulky, stronger then most races but with longer ears and tails, and exude an aura of peaceful tranquility.

Martyrs of Their Sin

When the demon lord Yeenoghu 1st roamed the prime material plane, the hyena that followed him were warped by his mere presence, transforming them into the nightmarish gnoll. Gnoll themselves are far beyond normal salvation, and most are either slaughtered or slaughter. (BORK) are the result of gnoll being forced against their alignment via divine means, usually by Hound Archon, allowing them to see the chaos and destruction they have caused by existing. These gnoll are taken to temples of the gods Tyr, Torm or Ilmater, and through divine magic, conditioning and training learn to suppress their bloodlust and fight and guard for the side of good.

Forever Bright, Forever Guilty

Floof by nature and nurture, are friendly and sweet beings. Energetic but lawful, enjoying playfulness but never swaying from the orders given to them. They are taught to protect and serve all beings on the sides of good and law, hardly ever swaying from the masters they serve. There training however, has also scared them with shame that can never truly be cleaned. In attempts to cleanse themselves of their ancestral sin of greed, they will serve anyone on the side of their chosen gods, and will savagely and ruthlessly hunt down and slaughter any beings of evil and sometimes even of chaos. Not even that their taught to, but that such beings are seen as reflections of themselves.

Awaiting Service

Floof rarley wander willingly, as they are kept in temples from birth for conditioning. When they are considered ready, they are assigned a master in alliance to the temples cause and serve that master on their endevors. They become quick companions and are used not only to serve and guard, but also as a beacon of joy and brightness to boost their masters resolve. If their master dies, they are either taken back to their temples and await a new master, are killed by their clergy if they were the result of their masters demise, or are finally set free and are left to their own devices. Floof rarley know what to do by themselves, and often become swords for higher or guards in an attempt to preserve their lawfulness and goodness. Some Floof, depending on how well they served, have even been known to go on to become priests of their gods and lead their own temples. but this is rare.

Floof Names

Floofs are named by the people who take them in, having no need for names themselves. They are usually given names similar to canines, but some have also been given civilized names.

Floof Traits

Floof share these traits in common with one another

Ability Score Increase

Your Strength, Constitution, and Charisma scores each increase by 1.

Age

Floof age quickly, reaching maturity after only a few years. They are given off soon after and generally live to be 50.

Alignment

Floof are always Lawful Good. They are warped by divine influence and conditioning from birth to see in this light. Even know straying from this is possible, most Floof are terrified of falling to the same fate as their gnoll ancestors.

Size

Similar to gnoll, Floof are bulkier then humans and tower over them, usually 6 feet to 6 and a half feet tall. Your size is Medium

Speed

Your base walking speed is 30 feet.

Exude Calm

Floof are trained to be able to calm down those around them and give them a sense of peace and passiveness. You have advantage on Charisma checks to quell violence or to calm others down.

Bite

Your fanged jaw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you can deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Darkvision

Thanks to your distant abyssal blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Watch Out!

You have learned to value the lives of others more than your own, and would die for any who ally themselves with you. As a reaction

When a creature you can see attacks an ally that is within 5 feet of you, you can use your reaction to have the attack target you instead. You must be within the attacks range to use this. Once you use this trait, you cannot do so again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Celestial.

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