Homebrew Dhampir Species Details
A terror stalks through the night, lanterns follow the trail like eyes in the dark. The grizzled man with their crossbow in hand, the others follow with weapons drawn and lanterns sway with their step. "This night will be their last" was proclaimed, the son has arrived to challenge the father. A vampire and son, only one will leave.
Dhampir, or Half vampires as they are referred to are beings of both the moon and sun. Their lives tend to be more difficult than the average citizen with aggression shown by both their undead and living counterparts, many often die not long into their life.
Mortal Appearance
Dhampirs are usually the same height as the average human, roughly between 5 to 6 feet tall. mostly in similar weight to their more human bodies, their weight is normally between 175 to 250 pounds.
Most Dhampirs often will take on the look of their mortal heritage, however it is also just as likely to have more noticeable features of their undead parent.
Eternal Blood
Dhampirs reach maturity at the same rate as humans but can live up to 1,000 years. However, most Dhampirs are killed relatively early in their long lifespans from their complicated nature. Dhampirs often will take in the world around them, they are normally humbled by their experiences since in many cases death is always nearby.
The natural instincts of the Dhampir is powerful when put in a situation of survival, with their darker powers allowing them betters chances of making it out alive.
Abandoned Hermits
Due to their less than ideal situation they have no real place to call home. Similar to half-elves they have no land to call their own and can be in many places. many of these undead mortals often are travelers, searching the world for secrets, treasure, or a home.
Dhampir Names
Due to how Dhampir age, they often reach adulthood at age 18. most Dhampir often use the names of their mortal species. Some often take one of the names of great vampires once they are considered strong enough to be worthy of such a title. Until they reach adulthood they are often called by child names, these names are normally meant to be disrespectful when said to an adult Dhampir.
Child Names: Bef, Dua, Fe, Gam, Gui, Gur, Ih, In, Muu, Sor, Tun, Uin, Um, Vam, Voe, Vum, Vur
Male Adult Names: Juzem, Azan, Geo, Mucrudd, Bradon, Ar, Lurcem, Oth, Genaodaz, Thidath, Romasdot, Toothisk, Lew, Iay, Crienescul, Erfa, Rirar, Heirar, Brebul, Brurvirn, Kagef, Kan, Grugnurth, Strer, Gezat, Iem, Qiuy, Vromborcu, Frenchor
Female Adult Names: Cao, Cevrirhe, Cishi, Cui, Hahros, Ileva, Jalm, Jazzeichei, Jents, Joriervell, Kan, Konain, Levrifri, Lohachah, Meihlesnil, Mirle, Misvon, Nehrah, Pai, Rafah, Rilatho, Sahe, Shalme, Surreva, Thucho, Xui, Zelgoy, Zeposnal, Zini, Zo
Vampiric Names: Byron, Cadogan, Cassius, Constantine, Joseph, Malik, Quillon, Stelian, Valerian, Wolfram
Dhampir Traits
Your vampiric nature gives you access to some of the powers of the midnight.Ability Score Increase
Your Constitution increases by 2 and any other ability score of your choice by 1.
Age
Dhampirs reach maturity at the same rate as humans but can live up to 1,000 years. However, most Dhampirs are killed relatively early in their long lifespans.
Alignment
Dhampirs tend to be evil, either due to the influence of a full vampiric parent or other external factors. However, there is nothing stopping them from being good people.
Size
Dhampirs are usually the same height as the average human. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Bite
Your vampiric side grants you sharp fangs that can pierce flesh and go into veins, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Bloodlust
All Dhampirs have to deal with at least some amount of hunger for the warm blood of the living. When you make a bite attack, you can decide to deal an extra 1d6 necrotic damage with it. The damage increases to 2d6 at 6th level and 3d6 at 11th. When you do this, you also gain health equal to the amount of necrotic damage you dealt, your need for food and drink is sustained for the day, and you can’t use this trait again until you finish a short or long rest.
Darkvision
Being born from those who lurk at the darkest hours, had made your eyes adjust to the hours of twilight and night. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim lights you can’t discern color in darkness, only shades of grey.
Living Undead
Even though your creature type is humanoid, you register as undead to spells and other effects that detect the presence of the undead creature type.
Undead Nature
Due to your vampiric heritage your lungs have since shriveled away, your first breath was also your last.
Vampiric Immunity
Your vampiric Family gave you power to the dark arts, over time your body has adapted to fight against the effects of necromancy.
Languages
You can speak, read, and write Common and one other language of your choice.
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