Homebrew Spiderfolk Species Details
Spiderfolk is quiet creatures, usually introverted and quiet. They excel at tailoring, and music, and usually end up doing one of those as a career. they are tall and skinny and can climb walls very well, although have trouble with smooth surfaces. They have a build similar to jumping spiders and can jump quite far but unlike jumping spiders, have a venomous bite.
their fur is usually a dark color like black, grey, or brown, with hints of shimmery colors as markings.
Spiderfolk Traits
Venom, webs, and jumping.Venom
You can bite an opponent and inject venom that does damage over time.
To determine immediate damage:
1d8
does 1+(current level) damage to the opponent bit every time it's their turn.
reach, 0 ft., has to bite an opponent for effect.
Webs
Webs are a substitute for rope, are about the same strength, and can be spun by Spiderfolk. It can be shot on to opponents to affect their movement or can be used as a quick distraction.
uses performance roll to determine the success of the web, if attacking or trying to do difficult things. This can be changed by the DM.
reach, 10ft
Jump
The Spiderfolk jumps anywhere from 5-20ft, determined by an athletics roll. The type of roll can be changed by the DM
Tremor sense
A creature with Tremor Sense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything nearby. This ability functions at a shorter distance than vision range but it is still impossible to sneak by such a creature guarding a hallway
Spider climb
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web walker
The spider ignores movement restrictions caused by webbing.
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Posted May 5, 2021kewl