Homebrew Novakid Species Details
"A brief hike to the top of the hill revealed two alien lifeforms, shining like beacons, each with a marking atop their face! A search through my xenobiological handbook revealed these to be Novakid, a primitive gaseous species. The two, glowing blue and yellow respectively, whooped and hollered as one strummed a guitar, creating some semblance of music. "What better specimens to enlighten than these creatures?" thought I!"
— Demalion Itsuki, Never Invite a Novakid to Tea
Gaseous Forms
Novakids are beings of pure energy that glow with the light and color of a star. While novakids are brilliant humanoid specimens they don’t have any facial features, instead having a metallic ‘brand’ on their face, often in the shape of a symbol. While a novakid’s form moves like a flame in the wind, they are completely tangible, their cores surrounded by a plasma which in turn is surrounded by a flexible gel-like substance that acts as their skin, making them warm to the touch but not hot enough to ignite or burn.
A Forgetful Past
Generally a carefree and capricious people, the Novakids are notorious for their short memories and attention spans. They truly live in the moment, wandering in search of adventure or whatever interests them with little reflection on the past. So unconcerned are they with what happened before now, they have forgotten their own origins, having never bothered to catalog their history. Thus where they came from and how they were formed has been a heavily discussed mystery. Some scholars believe that their kind were created as the children of a sun god, or perhaps born from the wisps of excess stardust. Maybe they came from the heart of the Elemental Plane of Fire. Whatever the answer, it still eludes the world today, and forever will.
Rootin' Tootin'
Accompanying the oddity that is their existence comes the novakid’s culture. Their common wear is a mix of cotton articles with hide-leather clothes and wide brimmed hats. Novakid technology is heavily steamed based, and they favor gunpowder fueled, slug-throwing firearms over any other weapon. Saloons, clock towers, and a sheriff's office are essential buildings in a novakid settlement. Now, whether this is how they’ve always been or if it’s a recent thing is, of course, unknown, as the novakids sure don’t remember
Novakid Names
Novakids are normally named after elements, celestial bodies, or essentially anything they felt fitting for a name.
Male Names: Jet, Methan, Epich, Solaire, Bolide, Boriu, Ruthen, Argo, Io
Female Names: Octyl, Cylo, Chloro, Nym, Bonnibel, Chloro, Heli, Flouri
Plasma Color.
The light within the Novakids come in a variety of hues, you
can use the table below to choose or help determine what
color your Novakid character will be.
Plasmas
d8 Color
1 Red .
2 Orange .
3 Yellow .
4 Light Green .
5 Light Blue .
6 Dark Blue .
7 Turquoise .
8 Purple .
Brand Shapes
There are 8 common brand shapes novakids have been
known to possess, though oddities in the population do exist.
Some novakids sport brands unique to them or even none at
all.
Brands
d8 Shape
1 Ω .
2 Ζ .
3 Λ .
4 Θ .
5 ☆ .
6 △ .
7 π .
8 Σ .
Novakid Traits
Being primordial beings of solar energy, novakids possess a multitude of abilities and traits unique to them.Ability Score Increase
Your Dexterity score increases by 2 and Either your Intelligence or wisdom scores increase by 1.
Age
Novakid mature at the same speed as humans, reaching maturity around 18-20 years old. A novakid lives as long as their core burns, which is a heart-like "organ" within their chest. A novakid's core usually burns out after 1000 years.
Alignment
Novakid love freedom, simplicity, and self-expression. That, paired with their forgetfulness and short attention spans leads many towards chaos or neutrality.
Size
Novakid vary in height as much as humans do, but weigh hardly anything. Your size is medium.
Speed
Due to your light body, Your base walking speed is 40 feet.
Starborn
Your creature type is elemental. In addition, you gain the following benefits.
- You don't need to eat or drink, and can breathe in a vacuum.
- You are immune to being poisoned and you have resistance to poison and fire damage
- You are Immune to disease
Sunset
When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you shed only dim light within 5 feet of yourself and are inert, completely unconscious
Space Cowboy
You are proficient with one handed firearms such as Pistols or Pepperboxes
Additionally, whenever you wield one in each hand, you can dual wield them without penalty
Sharpshooter
Your firearm attacks deal an extra 1d6 piercing damage.
Additionally you gain expertise in the Perception skill
Small Sun
The space you occupy and a 5 foot radius around you is considered illuminated with bright light. For another 10 feet beyond that you shed dim light. Due to this you have disadvantage on Dexterity (Stealth) checks made to hide.
Liquid Brain
Due to their characteristic bad and short memory span, you have disadvantage on all intelligence checks pertaining to remembering something and disadvantage on concentration checks after 5 rounds.
Supernova
When you are reduced to 0 hit points, all creatures within 15ft must make a Dexterity saving throw or take (your level x d8) fire damage, taking half on a successful save.
Languages
You can speak, read and write Common and Primordial.
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