Homebrew True Incubus/Succubus Cambion Species Details
Succubi are the iconic depiction of lust. Feared for their typically evil nature and ability to steal one's soul, succubi are fiends who wield subtle illusions and enchantments to tempt their victims into forfeiting their eternal souls. Succubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz'zt keeps succubi and incubi as advisers and consorts.
Unlike tieflings, who usually possess fiendish traits from an ancient pact their ancestors made, cambions are the direct children of a fiend and a mortal. The fiend can be of any kind, devil or demon, with the mortal humanoid also of any race. These unions are most common between a succubus/incubus and a human.
Cambions inherit traits from both of their parents, but almost always have some form of horns, bat-like wings and a leathery tail. Their skin tone is most commonly a vibrant, blood red, with their eyes usually an insidious sulfur-yellow. However, their coloration and fiendish aspects can vary wildly — from black, yellow or blue skin, to hooves instead of feet, to extra digits and eyes. They can possess otherworldly beauty or be entirely grotesque.
Those born of devil's are strictly lawful, and serve greater devils in the Nine Hells. The cambions born of demons are extremely chaotic, and battle for a place in the Abyss with nothing more then their own heinous strength. Most cambions, those born of succubi/incubi, fall anywhere in-between in terms of alignment, and may be raised in either fiendish plane. Alternatively, a cambion is raised in the Material Plane by their mortal parent, who helplessly watches on as their child inevitably commits increasingly cruel and horrific acts.
Regardless of where they were raised, all cambions are born with a sense of overwhelming of ambition, and an entitlement to rule over mortals. An entitlement that can very much lead to reality unless stopped, beginning with the forming of small gangs and groups before masterminding large uprisings.
True Incubus/Succubus Cambion Traits
Thanks to your fiendish upbringing you gain the following traitsAbility score increase
+2 to charisma and +1 to any other ability
Age
Cambions mature at a faster rate than the children of mortals attaining immortality at the peak of their maturity.
Alignment
Cambions are born to be bad, with innately evil tendencies that can cause even the most devout mortal parent to abandon them leading them down a darker path, but if the parent of a cambion can holdfast and nurture the child they can become better than their nature. As evil, as they are ambitious many of them sway towards chaos or law depending on their fiendish parents, own wicked makeup.
Size
Your size is medium
Speed
Your base walking speed is 35
Infernal Flight
Your fiendish heritage grants you large, leathery, bat-like wings. This grants your base flying speed of 45
Infernal legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebukespell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Devil sight
Accustomed to the darkness of Ittitha - the realm which those on Terra call "Hell" - thanks to your Demonic heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light and magical darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Prehensile tail
You were gifted with a prehensile tail by your Demon parent. This gift allows you to use your tail as an extra free hand.
Fiendish Blessing
Your charisma modifier is added onto your armor class
Fiendish Nature
Your creature type is considered both fiend and humanoid
Infernal defense
Your fiendish parent has granted you a resistance to fire
Demonic Beauty
You are considered exceedingly attractive to humanoid races. You have advantage in persuasion against all humanoid types.
Demon flame
You have control over the element of fire and can summon it at will. You can summon flame to your hand and use it to light up the area around you (30ft Sphere). You can also use it to burn things
Cambion Magic
You learn the magic of those formed from evil. you can cast the following spells:
At 1st Level: Command and Detect magic 3/Day
At 3rd level: Alter self 3/Day
At 9th level : Plane shift(Self only) 1/Day
Incubus spells
Charm: One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Draining Kiss: The fiend kisses a creature charmed by it or a willing creature. The target must make a Constitution saving throw against this magic, taking 1d10 + your spellcasting modifier psychic damage on a failed save. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The damage of Draining Kiss increases by 1d10 when you reach 5th(2d10), 9th(3d10), 13th(4d10), 17(5d10)th level.
You may cast this spell as a ritual. Your target must remain within 10 feet of you for the entire ritual. At the end of the ritual, the target is drained of all of their life essence. They die and you consume their soul. This may garner some benefits (at the consultation of the DM).
Languages
You know common, infernal, abyssal, and a language of your choice
Essence
As a incubus, you need to consume "Essence" to survive the material plane.
Gathering Methods
- Directly through intercourse
- Indirectly through sample
- Bought from certain vendors (Talk with DM about possibilities)
Penalty: Must consume "Essence" within 10 days, 3 times per month or add 1 level of exhaustion per missed.
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